*** M4rtinK has quit IRC | 00:00 | |
*** sni1 has joined #nemomobile | 00:18 | |
*** chriadam|away is now known as chriadam | 00:21 | |
*** gabriel9 has quit IRC | 00:23 | |
*** alien_ has joined #nemomobile | 00:24 | |
*** M4rtinK has joined #nemomobile | 01:29 | |
*** asterismo has quit IRC | 01:38 | |
*** Morpog has joined #nemomobile | 01:42 | |
*** asterismo has joined #nemomobile | 01:43 | |
*** Morpog_ has quit IRC | 01:45 | |
*** asterismo has quit IRC | 02:01 | |
*** asterismo has joined #nemomobile | 02:04 | |
*** chriadam has quit IRC | 02:04 | |
*** chriadam has joined #nemomobile | 02:05 | |
*** FlameReaper has joined #nemomobile | 02:59 | |
*** exec_s has quit IRC | 03:05 | |
*** M4rtinK has quit IRC | 03:29 | |
*** Dynamit has quit IRC | 03:40 | |
*** Dynamit has joined #nemomobile | 03:48 | |
*** furikku has joined #nemomobile | 03:56 | |
*** ericcc has joined #nemomobile | 04:11 | |
*** asterismo has quit IRC | 04:17 | |
*** asterismo has joined #nemomobile | 04:17 | |
*** jreznik has joined #nemomobile | 04:18 | |
*** ericcc has quit IRC | 04:35 | |
*** ericcc has joined #nemomobile | 04:36 | |
*** jreznik has quit IRC | 04:37 | |
*** asterismo has quit IRC | 04:48 | |
*** asterismo has joined #nemomobile | 04:48 | |
*** kavuri has joined #nemomobile | 04:54 | |
*** spiiroin has quit IRC | 04:54 | |
*** ericcc has quit IRC | 04:55 | |
*** ericcc has joined #nemomobile | 04:55 | |
*** WWDrakey has joined #nemomobile | 05:06 | |
*** WWDrakey has joined #nemomobile | 05:06 | |
*** VDVsx_ has quit IRC | 05:19 | |
*** VDVsx_ has joined #nemomobile | 05:33 | |
*** xhaakon has joined #nemomobile | 05:36 | |
*** kavuri has quit IRC | 05:42 | |
*** jpetersen has joined #nemomobile | 05:42 | |
*** jpetersen has quit IRC | 05:44 | |
*** ericcc has quit IRC | 05:48 | |
*** xhaakon has quit IRC | 05:51 | |
*** ericcc has joined #nemomobile | 05:51 | |
*** plfiorini has quit IRC | 05:52 | |
*** xhaakon has joined #nemomobile | 05:54 | |
*** kavuri has joined #nemomobile | 05:55 | |
*** dimitris91 has joined #nemomobile | 05:55 | |
*** FlameReaper has quit IRC | 05:57 | |
*** FlameReaper has joined #nemomobile | 05:57 | |
*** ericcc has quit IRC | 06:17 | |
*** jpetersen has joined #nemomobile | 06:18 | |
*** FlameReaper has quit IRC | 06:18 | |
*** ericcc has joined #nemomobile | 06:19 | |
*** FlameReaper has joined #nemomobile | 06:46 | |
*** FlameReaper has quit IRC | 06:55 | |
*** FlameReaper has joined #nemomobile | 06:57 | |
*** Sfiet_Konstantin has joined #nemomobile | 06:59 | |
*** ericcc has quit IRC | 07:03 | |
*** ericcc has joined #nemomobile | 07:03 | |
*** Xruxa has joined #nemomobile | 07:08 | |
*** slaine has joined #nemomobile | 07:22 | |
*** denexter has quit IRC | 07:23 | |
*** panda84kde has joined #nemomobile | 07:28 | |
*** alien_ has quit IRC | 07:30 | |
*** sdjayna has joined #nemomobile | 07:35 | |
*** FlameReaper has quit IRC | 07:40 | |
*** rcg has joined #nemomobile | 07:49 | |
*** ZogG_laptop has quit IRC | 07:54 | |
*** niqt has joined #nemomobile | 08:08 | |
*** drachensun has quit IRC | 08:17 | |
*** drachensun has joined #nemomobile | 08:18 | |
*** niqt has quit IRC | 08:21 | |
*** wmarone_ has quit IRC | 08:23 | |
*** ZogG_laptop has joined #nemomobile | 08:23 | |
*** norayr has joined #nemomobile | 08:24 | |
*** norayr is now known as vishap | 08:24 | |
*** wmarone has joined #nemomobile | 08:29 | |
*** ericcc has quit IRC | 08:29 | |
*** ericcc has joined #nemomobile | 08:30 | |
*** Beineri_ has quit IRC | 08:30 | |
*** louisdk has quit IRC | 08:31 | |
lbt_ | looks like that problem in nemo:devel:mw is still there | 08:33 |
---|---|---|
lbt_ | any other build-fail issues | 08:34 |
*** sni1 has quit IRC | 08:36 | |
*** Beineri has joined #nemomobile | 08:36 | |
*** drachensun has quit IRC | 09:02 | |
*** drachensun has joined #nemomobile | 09:02 | |
*** blam_ has quit IRC | 09:06 | |
*** niqt has joined #nemomobile | 09:09 | |
*** spiiroin has joined #nemomobile | 09:29 | |
*** Netweaver_ has joined #nemomobile | 09:30 | |
*** drachensun has quit IRC | 09:43 | |
*** chriadam is now known as chriadam|away | 09:43 | |
*** drachensun has joined #nemomobile | 09:44 | |
*** chriadam|away has quit IRC | 09:45 | |
*** Superpelican has joined #nemomobile | 10:00 | |
*** ericcc has quit IRC | 10:06 | |
*** Hurrian has quit IRC | 10:09 | |
*** furikku_ has joined #nemomobile | 10:32 | |
*** amccarthy_ has joined #nemomobile | 10:33 | |
*** teve_ has joined #nemomobile | 10:35 | |
*** MohammadAG_ has joined #nemomobile | 10:39 | |
*** drachensun has quit IRC | 10:40 | |
*** vishap has quit IRC | 10:40 | |
*** furikku has quit IRC | 10:40 | |
*** Dynamit has quit IRC | 10:40 | |
*** amccarthy has quit IRC | 10:40 | |
*** MohammadAG has quit IRC | 10:40 | |
*** jjardon has quit IRC | 10:40 | |
*** thp has quit IRC | 10:40 | |
*** teve has quit IRC | 10:40 | |
*** MohammadAG_ is now known as MohammadAG | 10:40 | |
*** cxl000 has joined #nemomobile | 10:42 | |
*** niqt has quit IRC | 10:42 | |
*** vishap has joined #nemomobile | 10:46 | |
*** Dynamit has joined #nemomobile | 10:46 | |
*** thp has joined #nemomobile | 10:46 | |
*** thedead1440 has quit IRC | 10:46 | |
*** thedead1440 has joined #nemomobile | 10:46 | |
*** drachensun has joined #nemomobile | 10:47 | |
*** M4rtinK has joined #nemomobile | 10:47 | |
*** teve_ is now known as teve | 10:51 | |
*** xmlich02 has joined #nemomobile | 10:52 | |
*** Hurrian has joined #nemomobile | 10:54 | |
*** jukkaeklund has joined #nemomobile | 10:56 | |
*** M4rtinK has quit IRC | 10:57 | |
*** lpotter has joined #nemomobile | 10:58 | |
*** ljp has quit IRC | 10:59 | |
Merbot | phaeron lbt sage SR#397 waiting for review at https://build.merproject.org//request/show/397 | 11:09 |
*** piggz has joined #nemomobile | 11:15 | |
*** n9mx has joined #nemomobile | 11:18 | |
*** jpetersen has quit IRC | 11:19 | |
*** jreznik has joined #nemomobile | 11:23 | |
*** jjardon has joined #nemomobile | 11:31 | |
*** ketil_k has joined #nemomobile | 11:37 | |
*** sp3000 has quit IRC | 11:46 | |
*** sp3000 has joined #nemomobile | 11:48 | |
*** fk_lx has left #nemomobile | 11:48 | |
*** Vlad_on_the_road has joined #nemomobile | 12:03 | |
*** kavuri has quit IRC | 12:09 | |
*** Vlad_on_the_road has quit IRC | 12:17 | |
*** rcg has quit IRC | 12:19 | |
*** rcg has joined #nemomobile | 12:20 | |
*** Vlad_on_the_road has joined #nemomobile | 12:23 | |
*** jreznik has quit IRC | 12:38 | |
*** spiiroin has quit IRC | 12:55 | |
*** ZogG_laptop has quit IRC | 13:03 | |
*** dimitris91 has quit IRC | 13:06 | |
*** Netweaver_ has quit IRC | 13:12 | |
*** jreznik has joined #nemomobile | 13:14 | |
*** jreznik_ has joined #nemomobile | 13:16 | |
*** jreznik has quit IRC | 13:20 | |
*** jukkaeklund has quit IRC | 13:23 | |
*** n9mx has quit IRC | 13:28 | |
*** piggz has quit IRC | 13:29 | |
*** piggz has joined #nemomobile | 13:30 | |
*** exec_s has joined #nemomobile | 13:36 | |
*** xhaakon has quit IRC | 13:39 | |
*** piggz has quit IRC | 14:02 | |
*** Vlad_on_the_road has quit IRC | 14:13 | |
*** jpetersen has joined #nemomobile | 14:15 | |
*** VDVsx_ has quit IRC | 14:17 | |
*** Morpog_PC has joined #nemomobile | 14:18 | |
*** Morpog has quit IRC | 14:20 | |
*** kjokinie has quit IRC | 14:22 | |
*** kjokinie has joined #nemomobile | 14:22 | |
*** WWDrakey has quit IRC | 14:29 | |
*** WWDrakey has joined #nemomobile | 14:46 | |
*** LjL-Alps has quit IRC | 14:47 | |
*** rcg has quit IRC | 14:49 | |
*** piggz has joined #nemomobile | 14:58 | |
*** Xruxa has quit IRC | 15:03 | |
*** danielcbit has joined #nemomobile | 15:10 | |
*** jreznik_ is now known as jreznik | 15:13 | |
*** piggz has quit IRC | 15:13 | |
locusf | phew, this is gonna take a while to port, heliumreborn | 15:17 |
sledgeSim | :D too true | 15:18 |
veskuh | locusf, you might just want package Snowshoe | 15:22 |
*** slaine has quit IRC | 15:30 | |
*** exec_s has quit IRC | 15:30 | |
*** kavuri has joined #nemomobile | 15:31 | |
*** NIN101 has joined #nemomobile | 15:33 | |
Superpelican | I'm on here anyway | 15:36 |
sledgeSim | veskuh, locusf I saw some movement on mozembed (cutefox) as well ; i'd go for a working qt5 browser whichever gets there first :) | 15:37 |
sledgeSim | gry, any comments ^ ? :) | 15:37 |
Superpelican | sledgeSim:But continuing on "why not use Silica?" | 15:38 |
Superpelican | sledgeSim:I noticed while reading the comments on http://play.qwazix.com/grog/?p=344 | 15:38 |
Superpelican | sledgeSim:people seem to be scared of using Silica components | 15:38 |
Superpelican | because of the UI being closed | 15:38 |
sledgeSim | absolutely fair point | 15:39 |
Superpelican | sledgeSim:especially hurrian's comment "But assuming that Jolla’s Sailfish UI isn’t opened/core parts are closed/we have a repeat of Maemo, it’d be nice to have an in-house UI free from restrictions." | 15:39 |
Superpelican | sounds a bit worried | 15:39 |
veskuh | sledgeSim, yeah, mozembed should work nicely. It would probably use too much memory for N900 but if N9 is minimum nowadays then that fine. | 15:39 |
Superpelican | about Silica components | 15:39 |
*** ArcherN9 has joined #nemomobile | 15:39 | |
sledgeSim | Superpelican, correct | 15:40 |
Superpelican | sledgeSim:but | 15:40 |
Superpelican | the Silica components are already open source | 15:40 |
Superpelican | IIRC BSD licensed | 15:40 |
Superpelican | sledgeSim:And even if Jolla would make them closed source in the future | 15:41 |
Superpelican | (which is highly unlikely) | 15:41 |
Superpelican | sledgeSim:Nemo could always fork them then | 15:41 |
Superpelican | then Nemo/Sailfish would be fragmented after all | 15:41 |
Superpelican | but | 15:41 |
Superpelican | not if the Silica components remain open | 15:41 |
Superpelican | sounds like a nice deal to me | 15:42 |
*** faenil has joined #nemomobile | 15:42 | |
sledgeSim | veskuh, im more worried about wayland on n900 than other considerations | 15:42 |
faenil | o/ | 15:42 |
sledgeSim | \o | 15:42 |
faenil | holy crap, 9h of travelling | 15:43 |
sledgeSim | faenil, wru? :) | 15:43 |
faenil | sledgeSim, north Italy | 15:43 |
sledgeSim | \o/ i studied there 4 years :D | 15:43 |
sledgeSim | goood place :) | 15:43 |
faenil | 3h real travelling, 9h waiting for trains and buses xD | 15:43 |
faenil | oh cool :) | 15:43 |
sledgeSim | :D yesss | 15:43 |
sledgeSim | trenitalia :D | 15:43 |
faenil | heheh | 15:43 |
faenil | nah this time it wasn't their fault | 15:43 |
sledgeSim | come no? :)) | 15:44 |
*** WWDrakey has left #nemomobile | 15:44 | |
sledgeSim | Superpelican, silica components is open, sailfish ui is not, i don't know to what extent the former is open, and all this uncertainy makes us feel going ahead with glacier components | 15:44 |
faenil | I just had to take 8 means of transport (5 buses, 2 trains, plane) | 15:44 |
faenil | so, well, there was some overhead :D | 15:45 |
sledgeSim | but discussing+considering sailfish-nemo/glacier portability is still a priority | 15:45 |
sledgeSim | it has not been discussed, so feel free to write on ml, Superpelican | 15:45 |
Superpelican | sledgeSim:Which ML | 15:45 |
Superpelican | ? | 15:45 |
sledgeSim | mer-general [Nemo] | 15:45 |
Superpelican | I'm currently only on SailfishDevel | 15:45 |
Superpelican | sledgeSim:So there's no seperate Nemo ML? | 15:46 |
sledgeSim | no need | 15:46 |
sledgeSim | prefix subject with [Nemo] | 15:46 |
sledgeSim | everyone's happy | 15:46 |
*** xmlich02 has quit IRC | 15:46 | |
Superpelican | ok | 15:47 |
Superpelican | sledgeSim:So I should send an empty email to "mer-general+subscribe@lists.merproject.org"? | 15:47 |
sledgeSim | yes | 15:47 |
Superpelican | or subscribe@lists.merproject.org? | 15:47 |
faenil | locusf, see https://twitter.com/ZetaSagittarii/status/366895987945521152 | 15:47 |
Superpelican | sledgeSim:the "mer-general+" looks a bit weird to me | 15:48 |
Superpelican | isn't that an error? | 15:48 |
sledgeSim | nope | 15:48 |
Superpelican | ok | 15:48 |
*** asterismo has quit IRC | 15:49 | |
sledgeSim | Superpelican, I'd write them about portability sailfish->glacier | 15:50 |
sledgeSim | as I doubt we'll solely use silica-components | 15:50 |
sledgeSim | maybe some hierrarchical inheritance is possible though? | 15:51 |
sledgeSim | i remember Venemo telling me that such porting will be very easy | 15:51 |
alterego | Has anyone started developing the UI? | 15:51 |
sledgeSim | let's see what ml answers | 15:51 |
sledgeSim | alterego, no | 15:51 |
sledgeSim | waiting for apps port phase to end-ish | 15:51 |
sledgeSim | and my PRs for qt-components theming bug | 15:51 |
Superpelican | sledgeSim:Ok, then I'll just port my app to QtQuick controls | 15:52 |
sledgeSim | Superpelican, sounds like a plan too | 15:52 |
Superpelican | sledgeSim:My app only uses basic controls | 15:52 |
Superpelican | sledgeSim:And I need to port to QtQuick2 Controls anyway | 15:52 |
sledgeSim | but what happens if someone writes an app with pulley menu | 15:52 |
Superpelican | sledgeSim:for desktop | 15:52 |
sledgeSim | what will glacier do | 15:52 |
sledgeSim | and such stuff | 15:52 |
sledgeSim | i think it's important, merging two ecosystems ;) | 15:52 |
Superpelican | sledgeSim:+1 | 15:52 |
ArcherN9 | Trying to understand what the discussion is about .... new here. | 15:53 |
Superpelican | I tink Nemo won't grow without | 15:53 |
Superpelican | s/tink/think | 15:53 |
Superpelican | we need to collaborate as much as possible IMO | 15:54 |
Superpelican | and keep in mind | 15:54 |
Superpelican | that much people don't have a huge amount of time | 15:54 |
Superpelican | so if porting an app from Sailfish -> Nemo | 15:54 |
Superpelican | is too much work | 15:55 |
Superpelican | they simply won't do it | 15:55 |
ArcherN9 | Why would we port a sailfish app to nemo? | 15:55 |
ArcherN9 | #JustAsking. | 15:55 |
Superpelican | ArcherN9:I'm talking about third party apps | 15:55 |
Superpelican | ArcherN9:not Jolla core apps | 15:55 |
Superpelican | ArcherN9:For example I've written an app for Sailfish | 15:55 |
Superpelican | ArcherN9:But Nemo | 15:55 |
Superpelican | could use it just as well | 15:55 |
ArcherN9 | ohkay... hmmm | 15:56 |
Superpelican | I mean | 15:56 |
Superpelican | Nemo is pretty useless | 15:56 |
Superpelican | without additional apps | 15:56 |
ArcherN9 | Porting to nemo from sailfish would be in the event when a lotta devs really start developing for sailfish. | 15:57 |
sledgeSim | and make it so easy, that a sailfish app can be ported to nemo even by a non-author of that app | 15:57 |
ArcherN9 | thats true for any platform. | 15:57 |
sledgeSim | ArcherN9, what I said enables porting any existing app easier by anyone else (a nemo fan base, which is smaller than that of sailfish) | 15:57 |
Superpelican | yes | 15:57 |
sledgeSim | if porting is designed+done right | 15:58 |
Superpelican | what I'm trying to say | 15:58 |
Superpelican | is | 15:58 |
Superpelican | Nemo will need to make it as attractive as possible | 15:58 |
sledgeSim | that's why i ask Superpelican to write to ml | 15:58 |
Superpelican | to port a Sailfish app to Nemo | 15:58 |
sledgeSim | because Venemo is not here atm | 15:58 |
sledgeSim | and he knows very well about porting across components sets | 15:58 |
sledgeSim | (Timur Kristóf) | 15:59 |
ArcherN9 | hmm | 15:59 |
ArcherN9 | "write to ml" ---? | 15:59 |
sledgeSim | mailing list | 15:59 |
Superpelican | Mer General | 15:59 |
sledgeSim | with [Nemo] prefixed subject ;) | 15:59 |
ArcherN9 | okay :P | 16:00 |
sledgeSim | ArcherN9, are you aware of the current Nemo's roadmap | 16:01 |
sledgeSim | ? | 16:01 |
sledgeSim | ^ also why at this stage we can start planning such aspects as porting | 16:01 |
ArcherN9 | Slightly. I've been reading the docs on wiki and what not. | 16:01 |
ArcherN9 | New to coding on Qt. | 16:01 |
sledgeSim | humm, here's a read of what's actually happening: | 16:01 |
ArcherN9 | okay. | 16:01 |
ArcherN9 | shoot. | 16:01 |
sledgeSim | http://www.mail-archive.com/mer-general@lists.merproject.org/msg01302.html | 16:01 |
ArcherN9 | That is gonna take a while to read. :) | 16:02 |
ArcherN9 | brb! | 16:02 |
sledgeSim | i was about to suggest to read parent-posts too :D | 16:02 |
sledgeSim | grab a cuppa and a cake :D | 16:02 |
*** detrout has joined #nemomobile | 16:05 | |
ArcherN9 | Okay. | 16:06 |
ArcherN9 | So the email states that only a couple of apps have been ported.. | 16:07 |
ArcherN9 | the wiki states otherwise. | 16:07 |
ArcherN9 | I'd take wiki's word, as that seems more updated. | 16:07 |
ArcherN9 | we're still on phase 2 eh :D | 16:07 |
ArcherN9 | I surely want to help.. but, I've completely new to QML. Haven't even seen a single line of code -_-' | 16:07 |
Superpelican | ArcherN9:It's not that hard | 16:08 |
ArcherN9 | I hope so, being a geeky dev would be a waste then :P | 16:09 |
*** kavuri has quit IRC | 16:09 | |
Superpelican | ArcherN9:But if I can give you one tip | 16:09 |
Superpelican | ArcherN9:(I'm a beginner too) | 16:09 |
sledgeSim | ArcherN9, email's 2 weeks old, wiki is 2 hours old :) | 16:09 |
ArcherN9 | heh .. thought so :) | 16:09 |
Superpelican | (I learned a bit of Python, was introduced to OOP with Python, moved onto C++ and then wanted to do something more interesting) | 16:09 |
sledgeSim | but you get the roadmap now | 16:09 |
Superpelican | (and therefore started writing a Sailfish app) | 16:10 |
sledgeSim | we're ending phase 1 | 16:10 |
Superpelican | ArcherN9:Don't go look at code *before* you've followed a good tutorial | 16:10 |
Superpelican | ArcherN9:It'll only make you confused | 16:10 |
Superpelican | and scare you | 16:10 |
Superpelican | at first | 16:10 |
Superpelican | it looks very cryptic | 16:10 |
Superpelican | but as you start to learn the basics | 16:11 |
Superpelican | everything becomes clear | 16:11 |
Superpelican | and you understand the logi | 16:11 |
Superpelican | c | 16:11 |
ArcherN9 | cryptic? o_O | 16:11 |
Superpelican | behind what once looked so cryptic to you | 16:11 |
Superpelican | :) | 16:11 |
ArcherN9 | okay, I really ought to start looking for some good tuts | 16:11 |
sledgeSim | Superpelican, cryptic c++ or qml? | 16:11 |
Superpelican | ArcherN9:Well QML | 16:11 |
Superpelican | sledgeSim:c/c++ | 16:11 |
Superpelican | and lots of other languages | 16:11 |
Superpelican | QML of course | 16:11 |
sledgeSim | fyi: twitter app is written in qml | 16:11 |
sledgeSim | all login in .js | 16:12 |
sledgeSim | ;) | 16:12 |
Superpelican | looks much much less cryptic | 16:12 |
sledgeSim | and many others | 16:12 |
sledgeSim | *logic | 16:12 |
Superpelican | ArcherN9:but with what do you want to start? | 16:12 |
Superpelican | QML or some other more traditional language | 16:12 |
ArcherN9 | I'd want to do something with HTML5 and JS.. if there's something related to that. | 16:12 |
Superpelican | if you want to learn the generic programming basics | 16:12 |
Superpelican | I can recommend Python | 16:13 |
Superpelican | ArcherN9:Well then I'd start learning some basic JS | 16:13 |
sledgeSim | you can write qml apps with python \o/ | 16:13 |
sledgeSim | that's how i did my first one | 16:13 |
Superpelican | sledgeSim:yeah | 16:13 |
Superpelican | but | 16:13 |
ArcherN9 | I've been developing with HTML 5 and Js/jQuery for a while now. | 16:13 |
Superpelican | I don't think that's really beginner friendly | 16:13 |
Superpelican | with the current state of PyOtherSide | 16:13 |
Superpelican | ArcherN9:ah | 16:13 |
Superpelican | so you're not new to coding | 16:13 |
ArcherN9 | completely comfortable with it :) | 16:13 |
ArcherN9 | Nope. | 16:13 |
ArcherN9 | been coding and shit for 6 years ;P | 16:14 |
Superpelican | that changes everything | 16:14 |
ArcherN9 | I'm a computers major. | 16:14 |
ArcherN9 | =) | 16:14 |
Superpelican | ArcherN9:Well | 16:14 |
Superpelican | if you already know JS | 16:15 |
Superpelican | then I'd start learning QML straightaway | 16:15 |
Superpelican | and the nice thing is | 16:15 |
ArcherN9 | cool ^_^ | 16:15 |
sledgeSim | it's opensrouce :D | 16:15 |
Superpelican | you can already use your JS skills | 16:15 |
*** Vlad_on_the_road has joined #nemomobile | 16:15 | |
Superpelican | with QML | 16:15 |
Superpelican | to create completely functional apps | 16:15 |
sledgeSim | "learning+coding by example" heaven | 16:15 |
Superpelican | ArcherN9:I'd start with the basic concepts of QML | 16:17 |
Superpelican | just plain QML | 16:17 |
Superpelican | and when you understand that | 16:17 |
ArcherN9 | Learning + coding by Example... gonna google that now :) | 16:17 |
Superpelican | move on to components | 16:17 |
sledgeSim | what, story of my life? :D | 16:18 |
ArcherN9 | That's gonna take a while .. I hope glacier doesn't finish by then :P | 16:18 |
Superpelican | ArcherN9:It basically means learning coding by reading code written by others | 16:18 |
sledgeSim | and modifying it :) | 16:18 |
Superpelican | after you understand the basics of course | 16:18 |
sledgeSim | great fun | 16:18 |
ArcherN9 | =) | 16:18 |
ArcherN9 | I know the feeling of modifying code ^_^ | 16:18 |
ArcherN9 | uber fun. | 16:18 |
*** veskuh has quit IRC | 16:19 | |
Superpelican | ArcherN9:http://qt-project.org/doc/qt-5.1/qtdoc/gettingstartedqml.html | 16:19 |
Superpelican | might be intersting | 16:19 |
Superpelican | it's a nice introduction | 16:20 |
sledgeSim | i'd start with: download latest stable nemo image (x11) on a device of your choosing, check out all its apps, find ones you like, recompile/modify them, maybe fix a bug, jog on :D | 16:20 |
ArcherN9 | "Might be"? | 16:20 |
ArcherN9 | WILL BE ! :D | 16:21 |
ArcherN9 | The only way to learn QML from basics | 16:21 |
ArcherN9 | I'm done installing mer SDK. | 16:21 |
ArcherN9 | trying to download nemo wayland for a VM. | 16:21 |
sledgeSim | goood :) | 16:21 |
sledgeSim | wayland = even better :D but, you won't get as many apps there ;) | 16:21 |
ArcherN9 | Nemo runs on droid phones? | 16:22 |
sledgeSim | although development-wise wayland qt5 dev env is a way to go now, as nemo is a bit hick-up-y on x11/qt4 apps since it has taken a leap wew | 16:22 |
sledgeSim | s/wew// :D | 16:22 |
*** Sfiet_Konstantin has quit IRC | 16:22 | |
sledgeSim | we have nemo-x11-qt4 on nexus 7, but hard to get hold of maintainer | 16:22 |
sledgeSim | nemo-wayland-qt5 has been put by Stskeeps on Alcatel cheap droid phone recently | 16:23 |
sledgeSim | he's still not shared the instructions with us :P | 16:23 |
ArcherN9 | I don't have a droid phone.. though their ultra cheap where I live. | 16:23 |
ArcherN9 | :) | 16:23 |
ArcherN9 | Will actually buy one if it's possible :D | 16:24 |
sledgeSim | ArcherN9, droid (=motorola) or (=android)? :)) | 16:24 |
ArcherN9 | I' slightly scared to run nemo on N9 :P | 16:24 |
ArcherN9 | droid = android :P | 16:24 |
sledgeSim | ok lol | 16:24 |
sledgeSim | i run nemo on n9 | 16:24 |
sledgeSim | but there's no wayland image for it yet.. | 16:24 |
ArcherN9 | So I heard. | 16:24 |
ArcherN9 | I'm scared to run X11/qt4 :P | 16:25 |
sledgeSim | it runs fine | 16:25 |
ArcherN9 | Running is not what I'm scared of. | 16:25 |
sledgeSim | get scared when you'll try to checkout an app from github ;) | 16:25 |
ArcherN9 | It's the bricking of the device. | 16:25 |
*** gabriel9 has joined #nemomobile | 16:25 | |
ArcherN9 | :P | 16:25 |
ArcherN9 | hahaha.. naah, code doesn't scare me. | 16:25 |
sledgeSim | haven't heard of bricking it | 16:25 |
ArcherN9 | losing my N9 does. | 16:25 |
sledgeSim | if nemo borks, just reflash it | 16:26 |
sledgeSim | if bootloader borks, just reflash the whole phone | 16:26 |
sledgeSim | but that happened few times in the past | 16:26 |
sledgeSim | what im saying is | 16:26 |
sledgeSim | you should be afraid of code | 16:26 |
sledgeSim | becaues most of apps on github are now in qt5 state | 16:26 |
sledgeSim | and qt4 branches are not maintained | 16:26 |
sledgeSim | so | 16:26 |
sledgeSim | this includes nemo components | 16:27 |
sledgeSim | you'll end up backtracking to a x11/qt4 github commit | 16:27 |
sledgeSim | extra pain, but you get to check out all of the many apps for free first in x11/qt4 images (exists for vm too, if you don't want to go n9) | 16:28 |
ArcherN9 | Yea, gonna use em on VM. | 16:28 |
ArcherN9 | will run N9 on nemo only when I'm confident I understand the technicalities of it all. | 16:29 |
sledgeSim | sure | 16:29 |
ArcherN9 | Can I mount .vdi image located in my chroot ... on my host linux? | 16:30 |
ArcherN9 | o_O | 16:30 |
sledgeSim | go to your linux host | 16:30 |
sledgeSim | chroot is on your host somewhere | 16:31 |
sledgeSim | /srv/mer/sdk/ | 16:31 |
ArcherN9 | yup | 16:31 |
sledgeSim | and chroot mounts your home dir inside | 16:31 |
sledgeSim | so | 16:31 |
sledgeSim | all is on your linux host, just need to figure out paths | 16:31 |
ArcherN9 | ohk,. | 16:31 |
ArcherN9 | so I should be able to find the vdi on /srv/mer/sdks/sdk/mic-output | 16:32 |
ArcherN9 | or something | 16:32 |
ArcherN9 | : | 16:32 |
ArcherN9 | :P | 16:32 |
locusf | faenil: ok, I was already underway :p | 16:32 |
faenil | locusf, well feel free to complete the work if you want to do that, just warn the guy when you're done ;) | 16:33 |
locusf | faenil: sure | 16:34 |
ArcherN9 | Okay so.. This is what I understand ... I installed Mer SDK.. which helped me build a vdi for nemo-wayland... Which I'll mount on my vbox using linux host. Now, I'll download Qt SDK on linux hosts, hook up github... | 16:34 |
ArcherN9 | create RPMs and install on vbox.. | 16:34 |
ArcherN9 | right? | 16:34 |
ArcherN9 | or did I miss something? | 16:34 |
faenil | locusf, he'll be back saturday he said | 16:36 |
faenil | no internet connection til then | 16:36 |
faenil | ArcherN9, are you using nemo-wayland .ks? | 16:36 |
locusf | faenil: lol, so he's probably finished by now and he'll see my pull request and pull his hairs out :p | 16:37 |
faenil | locusf, I don't know, this is what he said https://twitter.com/ZetaSagittarii/status/366895987945521152 | 16:38 |
sledgeSim | ArcherN9, no need to download qt sdk | 16:39 |
locusf | faenil: yeah I read | 16:39 |
faenil | "can't go further" means he hasn't finished yet...but I don't know :/ | 16:39 |
ArcherN9 | Yes. | 16:40 |
sledgeSim | you can incorporate a chosen nemo app as qt project into qtcreator with some effort | 16:40 |
*** Sfiet_Konstantin has joined #nemomobile | 16:40 | |
ArcherN9 | using https://raw.github.com/faenil/NemoWaylandKickstart/master/nemo-i486-vm-wayland.ks | 16:40 |
faenil | yeah ok :D | 16:40 |
sledgeSim | but it's not worth it, because you wont be able to ise qtdesigner :( | 16:41 |
faenil | so, let me have feedback so that I can make it better :) | 16:41 |
ArcherN9 | I'm pretty sure I'm dong a monkey copy thing here.. lol | 16:41 |
ArcherN9 | but trying hard to make sense of all commands. | 16:41 |
faenil | yes sure, I meant about the tutorial | 16:41 |
sledgeSim | so compiling qt app is now only via cmdline via mb tool in mersdk | 16:41 |
ArcherN9 | :-/ | 16:41 |
faenil | I hope modifying the .ks won't be needed | 16:41 |
ArcherN9 | I hope so too. | 16:42 |
sledgeSim | so, devel cycle is: modify code, recompile, put rpm on device, install that rpm, launch app, see changes, back to beginning | 16:42 |
sledgeSim | there many shortcuts to speed things up though | 16:43 |
ArcherN9 | hmm.. | 16:44 |
ArcherN9 | so I should download Qt creator just | 16:45 |
ArcherN9 | ? | 16:45 |
sledgeSim | even that is not needed | 16:45 |
sledgeSim | mb tool will do magics | 16:45 |
*** kavuri has joined #nemomobile | 16:45 | |
sledgeSim | just follow tutorial | 16:45 |
sledgeSim | (which never mentions qtsdk ;) | 16:46 |
faenil | w00t, ping | 16:46 |
ArcherN9 | :P | 16:46 |
ArcherN9 | Okay. | 16:46 |
faenil | ArcherN9, please don't make my work vain :D https://wiki.merproject.org/wiki/Nemo/Qt5PortingCoreApps | 16:47 |
faenil | report what's not clear so that I can improve it | 16:47 |
faenil | thanks :D | 16:47 |
ArcherN9 | lol faenil.. I've already checked that out | 16:47 |
ArcherN9 | Haven't run into anything that's not clear. | 16:47 |
ArcherN9 | it's pretty well laid out :) | 16:47 |
faenil | ArcherN9, ok, so, you don't need anything else :D | 16:47 |
faenil | ArcherN9, great thank you :) sledgeSim contributed as well | 16:48 |
* faenil locusf is on a porting spree! :D | 16:48 | |
*** vishap has quit IRC | 16:48 | |
* ArcherN9 off to Dinner. | 16:52 | |
locusf | lol | 16:54 |
locusf | 4 PR's in 2 days | 16:54 |
*** Martix has joined #nemomobile | 16:59 | |
*** VDVsx has joined #nemomobile | 17:01 | |
locusf | When porting from QDeclarativeView to QQuickView, note that QDeclarativeItem inherited from QGraphicsView. In contrast, QQuickView inherits from QQuickWindow and uses the QWindow infrastructure introduced in Qt 5; any QGraphicsView-specific functionality is no longer available. <- Has anyone worked around this issue? | 17:02 |
*** LjL-Alps has joined #nemomobile | 17:04 | |
*** gabriel9 has quit IRC | 17:05 | |
*** qwazix_ has joined #nemomobile | 17:05 | |
*** qwazix_ has quit IRC | 17:06 | |
*** Martix has quit IRC | 17:06 | |
special | locusf: why is that an issue? | 17:14 |
Superpelican | special:Well maybe some apps use QGraphicsView directly | 17:20 |
Superpelican | special:For drawing | 17:20 |
Superpelican | special:don't know though | 17:21 |
Superpelican | I'm not an expert | 17:21 |
special | then change them to use scenegraph or QQuickPaintedItem. | 17:21 |
ArcherN9 | what's PRs? | 17:25 |
ArcherN9 | public resources? :P | 17:26 |
*** panda84kde has quit IRC | 17:26 | |
locusf | special: eg. in heliumreborn there are is eg: m_browserView = m_mainView->rootObject(); | 17:32 |
special | QQuickView has a rootObject() method | 17:33 |
special | should be a QQuickItem instead of a QGraphicsItem. | 17:33 |
locusf | and m_browserView is GraphicsObject and QQuickView's root object is not compatible with it | 17:33 |
special | or QGraphicsObject | 17:33 |
special | you do not use any of QDeclarative* or QGraphics* with qtquick2 | 17:33 |
locusf | I'm not, its just how it used to be and I mistyped :p | 17:33 |
locusf | and I'm not talking clearly :p | 17:37 |
*** Superpelican has quit IRC | 17:38 | |
special | so what's the problem? QGraphicsObject should be replaced with QQuickItem and any problems arising from that should be solved. | 17:39 |
locusf | hmm | 17:40 |
*** Vlad_on_the_road has quit IRC | 17:48 | |
*** asterismo has joined #nemomobile | 18:09 | |
*** asterismo has quit IRC | 18:12 | |
*** kavuri has quit IRC | 18:15 | |
*** asterismo has joined #nemomobile | 18:27 | |
*** Vlad_on_the_road has joined #nemomobile | 18:33 | |
*** mhall119 has quit IRC | 18:42 | |
*** M4rtinK has joined #nemomobile | 18:43 | |
*** piggz has joined #nemomobile | 18:47 | |
*** ZogG_laptop has joined #nemomobile | 18:48 | |
*** ZogG_laptop has joined #nemomobile | 18:48 | |
*** mhall119 has joined #nemomobile | 18:51 | |
faenil | special, isn't there a way to forward all mouse events from a mousearea to another one? | 18:53 |
faenil | :/ | 18:53 |
faenil | accepted = false isn't enough, obviously | 18:55 |
special | if you don't accept the press event, all further events (ignoring composed events like onClicked/onDoubleClicked for the moment) aren't delivered to that mousearea | 18:58 |
faenil | yes, that is the explanation why accepted=false isn't enough :D | 18:58 |
special | see http://qt-project.org/doc/qt-5.0/qtquick/qml-qtquick2-mousearea.html#propagateComposedEvents-prop also | 18:59 |
*** ivanph has quit IRC | 19:00 | |
faenil | special, that only works with accepted = false | 19:00 |
faenil | i.e. we're back to start | 19:01 |
faenil | also, it's just for propagating "more" events | 19:01 |
*** furikku_ has quit IRC | 19:02 | |
special | what do you want, then? | 19:02 |
faenil | special, just make so that 2 mouseareas get the same events, so that I can handle those differently in one mouse area or in the other | 19:03 |
special | you can't | 19:05 |
faenil | using accepted = false the first one only gets the Pressed event, the other mouse area gets everything instead | 19:06 |
faenil | ok... | 19:06 |
faenil | so let's suppose you want to create an interactive keyboard, like BB10's | 19:06 |
*** special has quit IRC | 19:06 | |
faenil | you have keys which are separate qml elements like buttons | 19:06 |
faenil | lol XD | 19:06 |
*** special has joined #nemomobile | 19:07 | |
faenil | buffer overflow? :D | 19:07 |
*** ArcherN9 has quit IRC | 19:08 | |
*** wmarone has quit IRC | 19:09 | |
*** wmarone has joined #nemomobile | 19:09 | |
*** Sfiet_Konstantin has quit IRC | 19:10 | |
faenil | special, you still there? | 19:10 |
sledgeSim | x) | 19:12 |
*** special has quit IRC | 19:13 | |
faenil | mm :) | 19:14 |
*** special has joined #nemomobile | 19:14 | |
faenil | special, so :D | 19:18 |
faenil | <faenil> so let's suppose you want to create an interactive keyboard, like BB10's | 19:19 |
faenil | <faenil> you have keys which are separate qml elements like buttons | 19:19 |
*** special has quit IRC | 19:20 | |
faenil | and you have an upper layer which handles gestures you make on the keyboard like swipes | 19:20 |
faenil | oh crap! XD | 19:20 |
*** special has joined #nemomobile | 19:20 | |
special | come on, freenode. | 19:20 |
faenil | x) | 19:20 |
special | why do you need this for a keyboard? | 19:21 |
faenil | special, you have a keyboard and you have a layer which handles gestures you do on the keyboard, like swipes to switch between input languages | 19:22 |
faenil | or open/close keyboard | 19:22 |
faenil | or switch to symbols page with a swipe | 19:23 |
faenil | lots of useful stuff | 19:23 |
special | there are a variety of ways to handle that | 19:24 |
special | but you might be interested in looking at the source for nemo-keyboard | 19:24 |
faenil | I'm looking for a way to realize that in QML, without writing a single custom qquickitem which handles both keys and gestures | 19:24 |
special | it's QML. It uses a single MouseArea over the keyboard, which handles presses and gestures | 19:24 |
*** plazmatics has joined #nemomobile | 19:24 | |
special | that has some benefits over what you're thinking, including that it's possible to drag your finger between keys and use the key you release on | 19:25 |
faenil | how can you both handle gesture and deliver the event to the keys underneath... | 19:25 |
special | the keys don't have mouse areas | 19:25 |
special | that mouse area handles keys too. | 19:25 |
*** Ketil has joined #nemomobile | 19:25 | |
faenil | ok, so no way to make it without making only one item? | 19:25 |
special | not without other disadvantages at least | 19:26 |
special | moment | 19:26 |
special | (exaggerate 'moment' based on how ridiculously slow gitorious is) | 19:26 |
faenil | :D | 19:27 |
faenil | I'm checking out nemo-keyboard | 19:27 |
special | https://gitorious.org/maliit/maliit-plugins/blobs/master/nemo-keyboard/org/nemomobile/KeyboardBase.qml | 19:27 |
faenil | yes I'm reading it :) | 19:27 |
faenil | but, well, if it uses only one area to handle both it's okay, I know how to do it | 19:28 |
*** ketil_k has quit IRC | 19:28 | |
*** fk_lx has joined #nemomobile | 19:28 | |
faenil | special, yeah what nemo-keyboard does is what I hoped could be avoided | 19:29 |
*** jreznik_ has joined #nemomobile | 19:30 | |
special | why? | 19:31 |
*** jreznik has quit IRC | 19:32 | |
special | for something like a keyboard with any kind of gestures or inter-key behavior, handling it all in one place makes more sense. | 19:32 |
*** Vlad_on_the_road has quit IRC | 19:33 | |
faenil | special, what do you know about performance overhead of childAt? | 19:33 |
special | notable, but not worse than what's already happening to deliver touch events to the scene | 19:33 |
faenil | special, yeah that's what I fear :/ | 19:37 |
special | why? | 19:38 |
faenil | special, too much perf overhead, if you say it's comparable, then it's bad news, it means it's considerable :P | 19:45 |
special | don't invent performance problems before you have them | 19:45 |
faenil | special, or you meant comparable to what it would cost without using childAt (and letting qml do it)? | 19:45 |
faenil | special, well, you try to avoid obvious performance problems before implementing stuff :D | 19:46 |
special | one MouseArea with 100 children + childAt is not more expensive than 100 MouseAreas. | 19:46 |
*** Superpelican has joined #nemomobile | 19:46 | |
faenil | (you as in general you) | 19:46 |
faenil | special, yeah, can't deny that :D | 19:47 |
*** ajalkane has joined #nemomobile | 19:47 | |
*** Vlad_on_the_road has joined #nemomobile | 19:47 | |
faenil | special, I hoped I could use something like | 19:47 |
faenil | onPressed: otherArea.pressed( ... ) | 19:48 |
special | could be possible by virtue of QML not protecting signals well, but I don't really think it'd be a great idea. | 19:48 |
faenil | but then I found https://bugreports.qt-project.org/browse/QTBUG-24477 | 19:49 |
faenil | and my idea collapsed | 19:49 |
*** Superpelican has quit IRC | 19:49 | |
aknight | heh special case | 19:49 |
faenil | special, actually, from that bugreport I'd say it's a "wanted" feature | 19:49 |
special | hah | 19:49 |
aknight | that is just name collision | 19:49 |
faenil | aknight, yeah sure | 19:49 |
aknight | make your signal forwarding from C++ | 19:49 |
faenil | aknight, yeah that was my workaround :) | 19:50 |
aknight | problem sol-er-worked around | 19:50 |
special | faenil: you'd end up with a MouseArea that sometimes is a real MouseArea, but sometimes only has whatever subset of behavior is called explicitly | 19:50 |
faenil | yes, yes | 19:50 |
faenil | special, yeah well tailored to your needs | 19:50 |
special | that seems unintuitive. | 19:50 |
faenil | :/ | 19:51 |
faenil | less code, less logic, not that unintuitive to me | 19:52 |
faenil | but, well, if it screws up mousearea behaviour then it doens't make sense | 19:52 |
*** asterismo has quit IRC | 19:52 | |
special | all of the properties of the second MouseArea would be wrong, for example | 19:53 |
faenil | mm | 19:53 |
faenil | ok | 19:53 |
faenil | aknight, will qtquick ever have "input-invisible" property on mouseareas? :D | 19:55 |
faenil | they received everything, and let everything through | 19:55 |
faenil | I don't see how that should screw everything up :/ | 19:55 |
aknight | faenil: send in your patch | 19:55 |
aknight | and mark it as revision 2 | 19:55 |
*** jpetersen_ has joined #nemomobile | 19:55 | |
aknight | you'll want some test cases to go with it :) | 19:55 |
faenil | aknight, my sentences were more of a theoretical provocation | 19:56 |
faenil | as I'm sure there are reasons why it hasn't been done yet | 19:56 |
special | developer time as a finite resource? :p | 19:56 |
special | it sounds like a reasonably useful idea | 19:57 |
faenil | ok :) | 19:57 |
faenil | I thought there were like architectural limitations of qtquick maybe | 19:57 |
aknight | faenil: how about a custom item that monitors mouse events but doesn't do anything to them? or does it need to accept them so that they keep coming? | 19:58 |
faenil | nothing is impossibleread a bit up to know more about my question :D | 19:58 |
aknight | sounds like functionality you could prototype rather easily... and then add to MouseArea if it feels right | 19:58 |
*** jpetersen has quit IRC | 19:59 | |
*** piggz has quit IRC | 20:00 | |
*** piggz has joined #nemomobile | 20:00 | |
faenil | aknight, how would you do what I had in mind? | 20:00 |
faenil | without reinventing the wheel :) | 20:01 |
aknight | faenil: probably with a mousearea and an event filter... | 20:01 |
aknight | faenil: and pass through the events but fire off another signal | 20:02 |
aknight | or the same one, why not? | 20:02 |
faenil | aknight, what do you mean | 20:02 |
aknight | faenil: well actually it might be easier to just subclassing a qquickitem and implement event handlers for the mouse events | 20:03 |
aknight | ignore them all, but emit a signal when the occur | 20:03 |
faenil | yeah, still one item | 20:03 |
faenil | custom item | 20:03 |
faenil | but what about with no custom items, is there a reasonable way? | 20:04 |
aknight | faenil: just a fancy event filter? | 20:04 |
aknight | not exactly sure what you can't do that you are trying to do... | 20:04 |
*** piggz has quit IRC | 20:04 | |
*** jreznik_ has quit IRC | 20:05 | |
faenil | reusing as much of fingerterm's code as possible xD (cc: special ) | 20:05 |
*** jreznik_ has joined #nemomobile | 20:05 | |
*** asterismo has joined #nemomobile | 20:06 | |
faenil | that app is a bit screwed app | 20:07 |
faenil | didn't know why it worked like that on x11 (Mouse events would fall throught the upper mousearea, without refusing the events) | 20:08 |
faenil | but on wayland, restyling is needed :/ | 20:08 |
faenil | and I didn't want to reimplment everything | 20:08 |
*** Ketil has quit IRC | 20:09 | |
*** piggz has joined #nemomobile | 20:17 | |
faenil | special, alright, I guess it needs rewriting | 20:23 |
*** piggz has quit IRC | 20:32 | |
faenil | special, anyway, how is stuff inside the company nowadays? :) | 20:35 |
special | busy, very busy | 20:37 |
faenil | aknight, can I just draw in OpenGL in the paint() or is the SG Api the only choice in Qt5? | 20:37 |
faenil | special, didn't get any better after sdk release? | 20:38 |
aknight | faenil: what are you trying to paint to? | 20:38 |
special | faenil: it will get better when we've taken over the world, not before | 20:39 |
faenil | it's a Qt4 app at the moment (my thesis) | 20:39 |
faenil | I draw with raw OpenGL in a QDeclItem | 20:39 |
faenil | special, wish you guys all the best :D | 20:39 |
aknight | faenil: if not using the sg, you can use the qopenglcontext stuff still. qtbase/examples/gui/openglwindow | 20:40 |
faenil | aknight, ok...how relevant is the performance hit if I don't convert to SG yet? (lack of time :/ ) | 20:41 |
aknight | faenil: depends on what you are doing... | 20:41 |
aknight | don't switch if you don't need to... especially if it's your thesis :) | 20:42 |
*** faenil has quit IRC | 20:47 | |
*** faenil has joined #nemomobile | 20:47 | |
faenil | aknight, nah it's not my master thesis, it's my bachelor thesis, from last year, I'm just updating it once in a while ;) | 20:49 |
*** NIN101 has quit IRC | 20:50 | |
*** arcean has joined #nemomobile | 20:50 | |
*** arcean has quit IRC | 20:58 | |
*** M4rtinK has quit IRC | 20:58 | |
*** ajalkane has quit IRC | 20:59 | |
*** arcean has joined #nemomobile | 21:02 | |
faenil | aknight, did you see any update about clipboard situation in qtwayland? | 21:02 |
faenil | I've seen you've pushed few commits from upstream, hence asking | 21:02 |
*** w00t has quit IRC | 21:07 | |
*** arcean has quit IRC | 21:08 | |
*** special has quit IRC | 21:08 | |
*** arcean_ has joined #nemomobile | 21:09 | |
*** ivanph has joined #nemomobile | 21:12 | |
*** w00t has joined #nemomobile | 21:13 | |
*** special has joined #nemomobile | 21:14 | |
*** faenil has quit IRC | 21:15 | |
*** arcean_ has quit IRC | 21:20 | |
*** w00t has quit IRC | 21:21 | |
*** w00t has joined #nemomobile | 21:28 | |
*** plazmatics has quit IRC | 21:28 | |
*** niqt has joined #nemomobile | 21:37 | |
*** Vlad_on_the_road has quit IRC | 21:46 | |
*** amccarthy_ has quit IRC | 21:53 | |
*** amccarthy has joined #nemomobile | 21:54 | |
*** M4rtinK has joined #nemomobile | 21:59 | |
*** jreznik_ has quit IRC | 22:04 | |
*** Sfiet_Konstantin has joined #nemomobile | 22:09 | |
*** w00t has quit IRC | 22:19 | |
*** special has quit IRC | 22:20 | |
*** fk_lx has quit IRC | 22:21 | |
*** special has joined #nemomobile | 22:25 | |
*** w00t has joined #nemomobile | 22:25 | |
*** w00t has quit IRC | 22:25 | |
*** w00t has joined #nemomobile | 22:25 | |
*** special has quit IRC | 22:31 | |
*** w00t has quit IRC | 22:32 | |
*** w00t has joined #nemomobile | 22:34 | |
*** special has joined #nemomobile | 22:35 | |
*** cxl000 has quit IRC | 22:35 | |
*** Beineri has quit IRC | 22:45 | |
*** Beineri has joined #nemomobile | 22:45 | |
*** Pat_o has joined #nemomobile | 22:45 | |
*** Pat_o has quit IRC | 22:51 | |
*** LjL-Alps has quit IRC | 23:11 | |
*** LjL-Alps has joined #nemomobile | 23:11 | |
*** roope- has joined #nemomobile | 23:19 | |
*** roope has quit IRC | 23:21 | |
*** Sfiet_Konstantin has quit IRC | 23:27 | |
*** roope has joined #nemomobile | 23:27 | |
*** roope- has quit IRC | 23:28 | |
*** n9mx has joined #nemomobile | 23:31 | |
*** roope has quit IRC | 23:32 | |
*** gabriel9 has joined #nemomobile | 23:33 | |
*** gabriel9 has quit IRC | 23:37 | |
*** gabriel9 has joined #nemomobile | 23:38 | |
*** roope has joined #nemomobile | 23:38 | |
*** gabriel9 has quit IRC | 23:42 | |
*** gabriel9 has joined #nemomobile | 23:48 | |
*** gabriel9 has quit IRC | 23:50 | |
*** gabriel9 has joined #nemomobile | 23:52 | |
*** chriadam has joined #nemomobile | 23:54 | |
*** araujo has quit IRC | 23:59 |
Generated by irclog2html.py 2.17.1 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!