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iekku | nemo bug triage | 07:00 |
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locusf | how can I add my ssh-keys to mer sdk? | 07:52 |
dm8tbr | wasn't it so, that it pulls in your .ssh directory magically? | 07:56 |
locusf | I don't know but it still asks for my passphrase even if I have entered it via ssh-add gui | 07:57 |
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sledgeSim | locusf, com.nokia.extras has been merged into com.nokia.meego | 11:16 |
locusf | sledgeSim: oh ok | 11:17 |
sledgeSim | safe to remove, just go like this: https://github.com/nemomobile/qmlcalendar/pull/6/files#L4L36 | 11:17 |
locusf | roger that | 11:18 |
sledgeSim | what's the vector, Victor? | 11:18 |
sledgeSim | :) | 11:19 |
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gry | Is there a known way to stop time from reseting on each restart? And is there a known way to disable screen lock, i.e. the thing I need to drag off the screen before using anything (I'm fine with it being either black or useful)? | 11:28 |
sledgeSim | gry, disable screen lock: `mcetool -Don` | 11:30 |
sledgeSim | (Demo on) | 11:30 |
gry | thanks. does this persist after restart? | 11:30 |
sledgeSim | no it doesn't | 11:30 |
sledgeSim | maybe playing around with hwclock could help you save time between reboots? i never tried that one though | 11:32 |
gry | hm. did that, pressed the power button twice, screen lock is still there. | 11:32 |
sledgeSim | don't press the buton :)) | 11:32 |
sledgeSim | i.e. it won't time out | 11:32 |
gry | ah. I thought of making screen black, putting thte phone into a pocket, and pressing that button again each time I need it again — so it re-opens in whatever state I left it. | 11:33 |
gry | (if i leave a terminal open, it'd reopen on that, etc) | 11:33 |
sledgeSim | got you, then you need to hack lipstick-colorful-home :) | 11:33 |
sledgeSim | and hope that it has been flagged, but I doubt it | 11:33 |
gry | thought that's a wayland thing that breaks everything else, or did I misunderstand | 11:34 |
gry | ? | 11:34 |
sledgeSim | are you using wayland image? 8) | 11:34 |
gry | no | 11:34 |
sledgeSim | it's quite unusable atm | 11:34 |
gry | I thought I saw it in packages and it depended on wayland, but I may be wrong, I'll check again | 11:35 |
sledgeSim | arm | 11:35 |
sledgeSim | erm | 11:35 |
sledgeSim | you are using it atm | 11:36 |
sledgeSim | if you try to update rnd:devel flavour of nemo, you will unleash a can of worms | 11:36 |
sledgeSim | but if you are using testing repo, lipstick-colorful-home is fine in there | 11:36 |
sledgeSim | you can patch it for your own peace of mind | 11:37 |
sledgeSim | to get rid of lockscreen | 11:37 |
gry | what change in appearance should lipstick-colorful-home make? I have it installed but I don't know what it does (and I checked, it doesn't depend on wayland, I remembered wrong) | 11:38 |
sledgeSim | just grep through QML files | 11:38 |
sledgeSim | and look for lockscreen | 11:38 |
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gry | https://pastee.org/p2j5f <-- I don't know which of these is meant to be qml files for lipstick | 11:44 |
sledgeSim | not the lisptick | 11:44 |
sledgeSim | not the lipstick package | 11:44 |
sledgeSim | the lipstick-colorful-home package | 11:44 |
gry | after search for lipstick doesn't return anything else, I don't know where the package puts its files | 11:44 |
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sledgeSim | you can always see the package's files by looking into its RPM on OBS | 11:47 |
spiiroin | gry: you can make the powerkey skip the unlock screen, with something like # cat /etc/mce/90powerkeyhack.ini | 11:50 |
spiiroin | [PowerKey] | 11:50 |
spiiroin | PowerKeyShortAction=tklock-both | 11:50 |
spiiroin | (needs mce restart also) | 11:50 |
sledgeSim | yay \o/ hacky | 11:51 |
spiiroin | overrides the defaults in mce.ini (that has brief explanations too) | 11:51 |
gry | excellent, that did it, I assume it's in /etc/mce/90powerkeyhack.ini instead of mce.ini to not be overriden by next update? | 11:56 |
spiiroin | gry: exactly | 11:56 |
spiiroin | the files are processed in alnum order, and the later ones can override stuff in earlier files | 11:57 |
gry | previously I had to move the screen lock away, then switch to the open windows list, and select the window there - even if it was a phone call. but it brought itself on top when screen lock was off. I'll see how it works now, I think it should work better | 11:59 |
sledgeSim | that would be great if you could file an enhancement in nemo's bugzilla gry | 12:00 |
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faenil | hello people o/ | 12:38 |
sledgeSim | \o yoohoo | 12:42 |
iekku | ahoy faenil | 12:43 |
faenil | iekku, hey ms :) | 12:44 |
iekku | mrs | 12:44 |
faenil | yep, sorry :) | 12:44 |
faenil | ma'am :P | 12:44 |
faenil | iekku, how's your summer going? | 12:45 |
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sledgeSim | w00t, please kick https://build.merproject.org/package/live_build_log?arch=armv8el&package=mlite-qt5&project=nemo%3Adevel%3Amw&repository=latest_armv7hl# | 12:49 |
w00t | will take a look | 12:49 |
sledgeSim | i think it causes blocked on my local https://build.merproject.org/package/show?package=qt-components-qt5&project=home%3Asledge%3Abranches%3Anemo%3Adevel | 12:49 |
sledgeSim | obs had outage ~half hour ago | 12:49 |
sledgeSim | those builds which started then, got stuck | 12:50 |
w00t | ah.. ehh.. | 12:50 |
w00t | this almost looks like a new mer release | 12:50 |
sledgeSim | ah could well be | 12:51 |
w00t | obs is quite busy (https://build.merproject.org/project/monitor?project=nemo%3Adevel%3Amw), so it'll take a while to unblock | 12:51 |
sledgeSim | yowzer :D | 12:51 |
* sledgeSim goes back to work work :)) | 12:51 | |
* w00t wonders what the heck is up with armv7hl latest | 12:51 | |
w00t | lbt: ^ doesn't look normal right? (all armv7hl latest failed) | 12:52 |
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lbt | w00t: we had an OOM in OBS | 12:52 |
w00t | ruh-roh | 12:53 |
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iekku | faenil, still waiting for the next one :P | 12:54 |
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faenil | Didn't know about this evil bug...and it's been set as "Low" priority...-.- from ages... | 16:43 |
faenil | https://bugreports.qt-project.org/browse/QTBUG-24477 | 16:43 |
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locusf | faenil: how do I terminate an app in the Wayland VM? | 17:07 |
sledgeSim | killall appname | 17:07 |
* sledgeSim #IamTheFirstOne :DD | 17:08 | |
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locusf | ok so there is no civilized way like swiping out :p | 17:09 |
sledgeSim | there is :)) | 17:09 |
sledgeSim | Carsten managed to do it smoothly somehow: http://www.youtube.com/watch?v=8rGET5Uxu5E | 17:10 |
sledgeSim | on arm | 17:10 |
sledgeSim | but on vm input (edge swipes) is really flaky | 17:10 |
sledgeSim | hopefully new qtwayland update from upstream will fix it | 17:10 |
Morpog_ | It's really a pain to see stskeeps pressing stuff like 100 times till it get recoginzed as touch :) | 17:12 |
sledgeSim | Morpog_, only launcher screen has that problem | 17:12 |
sledgeSim | when calc is up, it registers touches right away | 17:12 |
Morpog_ | that one touch fire would make a nice low cost sailfishos device :) | 17:12 |
Morpog_ | sledgeSim, so more a bug and not a fat finger problem ,) | 17:13 |
locusf | lol | 17:13 |
sledgeSim | bit of both lol, but he is good at marketing :D | 17:14 |
faenil | locusf, swipe out, and then click and hold | 17:16 |
faenil | and "close all" | 17:16 |
sledgeSim | faenil, is exactly what is in that video | 17:16 |
faenil | sledgeSim, actually swipe out works great here on VM | 17:16 |
sledgeSim | though got that to work on vm only once :} | 17:16 |
sledgeSim | same about unlocking and launching apps - the input seems to work only when i hecticly pressing all mouse buttons it has :D | 17:17 |
sledgeSim | maybe my vm problem? locusf ? ;) | 17:17 |
Morpog_ | why are't you porters using the new icons yet? :) would look great on videos | 17:17 |
faenil | Morpog_, because I don't know how to use the new icons ;) | 17:18 |
faenil | maybe if someone would complete the Qt5 porting tutorial... | 17:18 |
Morpog_ | well, contact hurrian and qwazix | 17:18 |
* faenil pew-pews Morpog_ | 17:18 | |
Morpog_ | wtf, lol http://www.urbandictionary.com/define.php?term=pew%20pew | 17:19 |
faenil | Morpog_, :D | 17:19 |
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Morpog_ | a lot of apps don't seem to have icons at all? | 17:20 |
locusf | sledgeSim: prolly | 17:20 |
faenil | guys, just start the gesture very close to the edge | 17:20 |
faenil | and it works | 17:20 |
faenil | 100% :) | 17:20 |
Morpog_ | like in sailfish emulator | 17:21 |
faenil | exactly | 17:21 |
Morpog_ | faenil, http://play.qwazix.com/grog/?p=364 | 17:21 |
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faenil | Morpog_, yes I knew about the new icons | 17:28 |
Morpog_ | hmm, seems they need to get made doneby qwazix and put to download anywhere | 17:29 |
Morpog_ | or are we using the ones from hurrian in glacier UI seen? | 17:29 |
qwazix | Morpog_, faenil, if you'd like to use the new icons I can provide sources | 17:29 |
faenil | no problem for me...no hurry we still have a lot to do | 17:30 |
Morpog_ | faenil, yeah, but why tiouch stuff 2 times, add new stuff when you are already porting and repacking | 17:30 |
faenil | Morpog_, aren't those icons replacing the old ones? I don't think you have to modify the app to use the new icon, just replace old icon image | 17:31 |
Morpog_ | Also whats the size of icons? still 80x80 or like in sailfishos where they are 90x90 now? | 17:31 |
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faenil | Morpog_, no idea, the homescreen work hasn't even been started yet | 17:32 |
Morpog_ | :) | 17:32 |
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qwazix | I remember that I have already published sources https://github.com/qwazix/nemoux/blob/master/icons.svghttps://github.com/qwazix/nemoux/blob/master/icons.svg | 17:35 |
qwazix | s/I remember/I just remembered/ | 17:36 |
Morpog_ | would be better to have them all separate with svg and png format | 17:37 |
sledgeSim | qwazix, so we'll have two themes - breeze and glacier ? | 17:39 |
Morpog_ | thats what I also find irritating | 17:39 |
Morpog_ | what will be final UI, what will be final icons? | 17:39 |
locusf | I'm porting qmlmusicplayer, why can't I register the models to the contextProperty in main.cpp but everything else works | 17:40 |
w00t | locusf: what happens when you try? | 17:40 |
locusf | in qml: ReferenceError: info is not defined | 17:41 |
w00t | are you setting the properties before setSource? | 17:41 |
locusf | >ew->rootContext()->setContextProperty("context", &context); wi | 17:41 |
locusf | hmm interesting linebreak | 17:42 |
w00t | ehh.. "context" and "info" aren't the same thing | 17:42 |
locusf | wiew->rootContext()->setContextProperty("albumModel", context.contentProvider()->createModel()); | 17:42 |
locusf | its a delegate | 17:42 |
locusf | which prints the error of not defined | 17:42 |
locusf | https://github.com/locusf/qmlmusicplayer/blob/master/qml/AlbumView.qml | 17:43 |
locusf | with tracksModel it should work | 17:44 |
locusf | w00t: https://github.com/locusf/qmlmusicplayer/commit/b010a65f308852f1ce512a401589c6a93f0b8e12#L23R84 | 17:46 |
w00t | Component.onCompleted: console.log(tracksModel) | 17:47 |
w00t | i'd be willing to bet that it's a problem with the model, not a problem with the context property | 17:47 |
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locusf | I get nothing as output | 17:52 |
faenil | w00t, qmlmessages uses the same dbus method | 17:53 |
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faenil | w00t, and, voicecall-ui-prestart starts at boot | 17:54 |
faenil | are you sure that dbus service isn't enough to start the app at boot? | 17:55 |
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w00t | faenil: messages is different, it can safely start on demand | 17:55 |
w00t | when you get a phonecall, you want to have the phone application already running and ready to display UI | 17:55 |
w00t | startup isn't instant, and every ms counts in the phone case because it requires instant feedback | 17:55 |
faenil | w00t, but it starts...I mean, it's up at boot | 17:55 |
w00t | how? | 17:56 |
w00t | you're removing the service file that starts it up | 17:56 |
faenil | yes but look at the dbus service | 17:56 |
faenil | it's got the exec line needed for startup | 17:56 |
w00t | that does not start it up on startup | 17:56 |
w00t | that starts it up whenever something tries to access that dbus service | 17:56 |
w00t | (http://dbus.freedesktop.org/doc/system-activation.txt) | 17:57 |
qwazix | sledgeSim, Morpog_, we'll have glacier UI. I would love if we could make it themeable enough to make Breeze as a theme later | 17:57 |
qwazix | But I think we should use the breeze icons for both themes. | 17:57 |
locusf | hmm scratch that, it does print out the model id | 17:58 |
locusf | so the object does exist | 17:58 |
w00t | if you want to start on activation: you want a dbus activation service (which messages has), if you want to start on startup: you want a systemd service file (which phone had, and you removed) | 17:59 |
sledgeSim | qwazix, could you explain? | 17:59 |
sledgeSim | one set of icons is easier to maintain? | 17:59 |
w00t | faenil: make sense? | 18:00 |
faenil | w00t, indeed, sorry I'm quite in a hurry :) | 18:02 |
faenil | I thought I checked that already, and saw it running at boot | 18:02 |
qwazix | sledgeSim, icons are tied with the apps, they provide a kind of identification | 18:03 |
faenil | w00t, I'll fix that when I'm back, sorry and thanks ;) | 18:03 |
qwazix | they are also usually being used inside the apps, in about screens, on the app's website etc, | 18:04 |
ZogG_laptop | faenil: qwazix sup | 18:04 |
qwazix | having multiple of them is not a sane marketing strategy IMO | 18:04 |
qwazix | ZogG_laptop, fine how about you? | 18:04 |
ZogG_laptop | qwazix: not bad | 18:04 |
ZogG_laptop | qwazix: i wonder about glacier UI, is you the right person to ask? | 18:05 |
ZogG_laptop | or would it be Hurrian ? | 18:05 |
ZogG_laptop | or both? | 18:05 |
ZogG_laptop | :) | 18:05 |
qwazix | hurrian made it, but we've discussed it extensively so go ahead and ask | 18:05 |
faenil | ZogG_laptop, hey, sorry I'm in a hurry, about to leave | 18:05 |
ZogG_laptop | faenil: good night for you then :) | 18:05 |
ZogG_laptop | I wonder if Glacier would be phone only oriented? | 18:06 |
faenil | ZogG_laptop, thanks ;) | 18:06 |
ZogG_laptop | or tablet version/support is planned | 18:06 |
faenil | see you people :) | 18:06 |
ZogG_laptop | as well as why not work together (afaik there is something with lipstick or something like that) | 18:06 |
qwazix | ZogG_laptop, we haven't thought very much about tablet, but the homescreen works on tablet as well | 18:07 |
ZogG_laptop | and as well how does it depends on nemo? | 18:07 |
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ZogG_laptop | i just wonder if i take some system with wayland and qt5 and compile and build it there. | 18:07 |
qwazix | My idea is to create a "responsive" UI that scales up to about anything, but that isn't the easiest thing in the world | 18:08 |
ZogG_laptop | qwazix: scales — not always the best UX | 18:08 |
ZogG_laptop | :( | 18:08 |
qwazix | ZogG_laptop, for now there's nothing to compile yet, it's just a bunch of graphics, but technically it should be easy to port to any distro that ships with qt | 18:09 |
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qwazix | There will be some level of tie in with Mlite for notifications and such, but that can be stripped out | 18:10 |
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ZogG_laptop | Mlite? | 18:12 |
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qwazix | mlite is what's left of meegotouch | 18:13 |
ZogG_laptop | qwazix: oh, have no idea | 18:13 |
ZogG_laptop | but sounds promising | 18:13 |
ZogG_laptop | qwazix: is there any repo or way to tack the development? | 18:14 |
qwazix | for now there's my repo on github (github.com/qwazix/nemoux) and hurrian's (don't remember exact link, but you can find his tweet announcing it) | 18:16 |
qwazix | and also there's the qtquick2 ports of existing apps | 18:16 |
qwazix | (with old UI for time being) | 18:16 |
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ZogG_laptop | what's Hurrian's nick on twiitter? | 18:22 |
ZogG_laptop | or he doesn't have one? | 18:23 |
qwazix | @imblying I think | 18:26 |
qwazix | ZogG_laptop, I'm going to watch a movie, cya later | 18:27 |
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ZogG_laptop | cya | 18:31 |
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sledgeSim | thanks for answering that bit about icons qwazix | 20:44 |
w00t | sledgeSim: you should be able to insert the icons into nemo-theme-default (and remove the darko equivilents) fairly easily right, now you understand themes? or do you need advice on that | 20:46 |
sledgeSim | w00t, nope I got surprised that glacier UI's uniformity will be lessened by swapping out its icons for breeze icons | 20:54 |
sledgeSim | *app icons | 20:54 |
w00t | hmm? | 20:54 |
sledgeSim | 18:57 < qwazix> But I think we should use the breeze icons for both themes. | 20:54 |
w00t | right | 20:56 |
w00t | so use n-t-d as the base theme | 20:56 |
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sledgeSim | i like glacier icons the way they blend onto the blurred background picture -- they have embossed circle effect (look at twitter/fb icons) as if you could touch them (and you can lol) | 21:01 |
sledgeSim | http://hurrian.github.io/glacier/basics.html | 21:01 |
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sledgeSim | probably just need to wait till we have a playable prototype and see how looks these http://play.qwazix.com/grog/?p=364 on top of glacier | 21:03 |
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sledgeSim | y/n/maybe? :)) | 21:17 |
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w00t | sledgeSim: first step is to just get the icons in at all I think :) | 21:19 |
qwazix | sledgeSim, we can put the little shadow around the icons, no problem in that | 21:21 |
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qwazix | and we can sure mix and match, Hurrian's documents icon for example is better than mine | 21:22 |
sledgeSim | i noticed Hurrian is using the same emboss (3d look'n'feel) for all icons' background | 21:23 |
sledgeSim | i do like flat, but this is done not too much and not too less :) | 21:24 |
qwazix | sledgeSim, that effect can be done while rendering the icons, it does not have to be baked in | 21:24 |
qwazix | and it doesn't affect the recognizability of the icons at all | 21:25 |
w00t | baking it in, if at all better, is helpful | 21:25 |
w00t | remember that the less work you do at render time, the better | 21:25 |
w00t | s/better/possible/ | 21:25 |
sledgeSim | generatability? :) | 21:26 |
qwazix | w00t, we can pre-render it | 21:27 |
sledgeSim | yes qwazix, that's where i'm pondering. do glacier's icons looks better, or are they simply shaded to blend into the overall theme? then surely breeze icons will as well be 'shaded in' :) | 21:27 |
sledgeSim | a discussion like the clock icon | 21:27 |
sledgeSim | actually represents (or will represent, according to what Hurrian last week) the app's clock appearance | 21:28 |
qwazix | Both iconsets use the same guidelines, we can decide per-app | 21:28 |
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sledgeSim | ok got you :) | 21:28 |
qwazix | and the shadow/emboss is a non issue, we can have one set with and one without even | 21:29 |
qwazix | (I just want to make sure that if we later make a light theme for lcd screens icons would still look good) | 21:29 |
qwazix | Dark themes like harmattan and glacier look very good on amoled screens, but on cheapish LCD's (not like the HTC one or L920) they don't look so good | 21:30 |
sledgeSim | i see | 21:30 |
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sledgeSim | same thing we talked about how dark/black the background should be | 21:32 |
qwazix | after a quick look I would take clock and documents from glacier and everything else from breeze | 21:33 |
qwazix | (I also object to the slotmachine datepicker but that's another thing) | 21:37 |
sledgeSim | so emboss background (for e.g. facebook app) would go on amoled screen | 21:38 |
sledgeSim | and current breeze's background could fit the light theme flavour? | 21:38 |
sledgeSim | ~ish | 21:38 |
qwazix | yep | 21:39 |
sledgeSim | good stuff :) | 21:39 |
qwazix | I have tested the breeze icons on dark background and they work ok | 21:39 |
* sledgeSim loving the breeze's packages app rope :D | 21:40 | |
qwazix | (except maybe the terminal that needs a light border) | 21:40 |
qwazix | thanks, I like that icon too, but my favorite is irc | 21:40 |
sledgeSim | a light green border maybe? ;) | 21:40 |
qwazix | yeah that could work | 21:41 |
sledgeSim | matricy looks ftw :) | 21:42 |
* sledgeSim off sleep, niters! | 21:42 | |
qwazix | night! | 21:42 |
sledgeSim | watch out for shooting stars and clear skies now ;) | 21:43 |
sledgeSim | and hey, it -is- a cloudless sky in UK tonight, when you need it (never happened before ;)) | 21:43 |
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Morpog_ | qwazix, maybe get it done together with hurrian and then produce a SVG per icon and put them in nemo repo. Blog post about it that every porter can use them already and voila. | 21:54 |
Morpog_ | maybe even export all PNG's already. I guess 80x80 is still valid atm. | 21:54 |
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