Morpog_PC | There you go sledges http://abload.de/img/nemomobile-waylandw5fy9.png | 00:00 |
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sledges | great, sleepy time Morpog_PC :D , fk_lx ;) | 00:02 |
Morpog_PC | great and have a look on the PR of nemo-glacier-theme tomorrow ;) | 00:02 |
Morpog_PC | going to sleep too, cya all | 00:02 |
M4rtinK | no epoch anymore ? bah ! :D | 00:04 |
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fk_lx | me also leaving | 00:08 |
fk_lx | bye :-) | 00:08 |
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sledges | bya | 00:25 |
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faenil | morning o/ | 07:18 |
* faenil reads backlog | 07:18 | |
fk_lx | faenil: hi | 07:19 |
faenil | hey | 07:25 |
locusf | morning | 07:27 |
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zbenjamin | morning | 07:38 |
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sledges | mornin' | 08:29 |
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zy2x | hello | 09:52 |
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sledges | hello zy2x, welcome to Nemo Mobile :) | 10:23 |
sledges | whoops, topic already says that %) | 10:23 |
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sledges | now that scared them :) | 10:35 |
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zy2x | sledges,Have you try the nemoWayland-20131030.vdi . I tried , but it did not work .It booted , but after boot there was only a gray desktop . there is nothing on it | 10:37 |
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locusf | zy2x: you need to apply a special command before booting it, lemme check it out | 10:40 |
locusf | VBoxManage setextradata "NAME_OF_THE_VM" CustomVideoMode1 "480x854x32" | 10:41 |
zy2x | Before booting it ,I have executed the comand :VBoxManage setextradata "NAME_OF_THE_VM" CustomVideoMode1 "480x854x32" . | 10:46 |
locusf | zy2x: did you enter the real name of the VM :) | 10:48 |
zy2x | Thanks. Yes , I named it nemo . VBoxManage setextradata "nemo" CustomVideoMode1 "480x854x32" :) | 10:50 |
locusf | okay | 10:51 |
locusf | try to redownload it | 10:51 |
locusf | if it still does not work | 10:51 |
zy2x | Okay , thank you .. :) | 10:52 |
locusf | nnp :) | 10:53 |
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sledges | zy2x: is running md5sum on your vdi too late? | 11:05 |
sledges | (since it has changed some bits already :{) | 11:06 |
sledges | unless you made a backup ;) | 11:06 |
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Morpog_N9 | sledges, see last comment from me | 11:50 |
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sledges | Morpog_N9: commented back | 11:59 |
sledges | thanks Morpog_N9 :) | 12:01 |
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Morpog_N9 | edited last comment | 12:03 |
sledges | Morpog_N9: are you using any other fonts in SVGs other than Open Sans? | 12:10 |
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sledges | quite likely a designer might forget to convert fonts to paths when in a rush.. | 12:10 |
Morpog_N9 | qwazix did, but I comverted them to paths already | 12:11 |
sledges | are there any legal aspects about that? ;) | 12:11 |
Morpog_N9 | hmmmm | 12:11 |
Morpog_N9 | qwazix, ? | 12:12 |
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sledges | what do you fellows think of this quick put together PoC mockup: http://i1260.photobucket.com/albums/ii567/sledgas/mer/nemo/sharp_glass_lockscreen_zpsf94ee12a.png | 13:43 |
* zbenjamin likes it | 13:44 | |
sledges | (or blur glass homescreen as Hurrian put it, depends how you look at it. in that case, a shadow cast from 'blur glass' could be visible on the lockscreen's image edge) | 13:45 |
faenil | which is a lot bb10ish | 13:45 |
sledges | sadly, when lockscreen's flower is zoomed to the same ratio as the blurred background, jpeg bad quality grain is seen | 13:45 |
sledges | faenil: darn i should've patented it :D | 13:46 |
faenil | lol | 13:46 |
sledges | bb10 is casting a shade rather than blurring: http://n4bb.com/wp-content/uploads/2012/10/blackberry-10-lockscreen-android.jpg | 13:47 |
faenil | yeah you used shadow cast | 13:48 |
locusf | sledges: looking good there | 13:49 |
sledges | faenil: i'll show you what i mean in a bit | 13:52 |
sledges | locusf: thanks, i just dont like thr zoomes in quality of jpg | 13:53 |
sledges | will try bubbles :D | 13:53 |
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locusf | bubbles? | 13:54 |
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sledges | wallpaper | 13:54 |
locusf | oh | 13:54 |
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Morpog_N9 | maybe blured edge instead of shadow | 14:12 |
sledges | but again, the idea of "blurred homescreen pulling over the sharp lockscreen" is counterintuitive (surely innovative) | 14:13 |
locusf | yeah | 14:14 |
sledges | as such approach would defeat the purpose of finger sliding an object away, rather it would "pull" the object (the homescreen) like an invisible force without actually touching it | 14:14 |
sledges | so thinking of the "lockscreen being a sharpening glass (or focussing lenses, you name it) over a blurry homescreen is more intuitive | 14:15 |
sledges | and you just swipe that glass away | 14:15 |
sledges | PS: my whole idea comes from looking into row 1,col 2 and row 2,col 2 shots in http://play.qwazix.com/grog/wp-content/uploads/2013/07/SystemUI.png | 14:17 |
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sledges | and innovation to get rid of physically sliding lockscreens, introducing glass concept instead | 14:18 |
sledges | yet im not 100% happy with it, i guess it's a good seed to brainstrorm | 14:19 |
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locusf | so the line between the blur and sharp moves along with ones finger? | 14:30 |
sledges | yes | 14:30 |
locusf | nice | 14:30 |
sledges | if you swipe from bottom | 14:30 |
sledges | this could work: only edge swipes can unlock: then pulling homescreen over lockscreen makes sense | 14:31 |
sledges | of middle swipes are permitted too, viewing lockscreen as a piece of movable glass is better PoV | 14:32 |
sledges | (and one could think of that movable piece of glass can be swiped out also diagonally or any angle in between if desired) | 14:32 |
sledges | or just rolled around to wow your friends :D | 14:33 |
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locusf | maybe even circular glass effect | 14:33 |
sledges | or elliptic | 14:34 |
locusf | yeah why not | 14:34 |
sledges | (had that thought minutes ago :)) | 14:34 |
sledges | and it snaps to the gravity centre if you dont push quick enough | 14:34 |
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sledges | now QML guys will take our heads off for these ideas :D | 14:39 |
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locusf | yeah I was just thinking the same :D | 14:39 |
locusf | I would hate to implement something like this | 14:39 |
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locusf | but it might just be worth the effort | 14:39 |
sledges | yup, just as innovative as the trumpet :)) | 14:42 |
locusf | damn trumpet | 14:43 |
locusf | I should go back to it | 14:43 |
sledges | well you got somewhere with those curves already ;) | 14:44 |
locusf | yeah, just missing the pressed graphics + the end result | 14:44 |
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locusf | hmm the pressed was easy enough | 14:58 |
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sledges | :] | 15:07 |
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locusf | hmm not | 15:09 |
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sledges | :} | 15:15 |
locusf | hmm it seems that the canvas becomes too big for the controls, I need all the space to animate the handle up | 15:16 |
locusf | damnit | 15:18 |
locusf | the text isn't updating | 15:19 |
locusf | first time ever seeing the text | 15:20 |
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locusf | http://abload.de/image.php?img=current_sliderpzso2.png | 15:27 |
locusf | seems that the public link ban is only temporary | 15:30 |
sledges | nice | 15:30 |
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sledges | thp: w00t: why should I choose this: | 15:42 |
sledges | pkcon upgrade-system nemo-n950-wayland complete | 15:43 |
sledges | over | 15:43 |
sledges | zypper in -t pattern -f nemo-n950-wayland | 15:43 |
sledges | ? | 15:43 |
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sledges | (as per our discussion weeks ago) | 15:43 |
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sledges | faenil: I want to add qqc-nemo to patterns. Safe totag this: https://github.com/nemomobile/qtquickcontrols-nemo/releases ? | 15:56 |
faenil | what do you mean | 15:57 |
sledges | which part you didn't get? :) | 15:57 |
faenil | safe to tag | 15:57 |
sledges | it hasn't been tagged for weeks | 15:58 |
sledges | was there a reason? | 15:58 |
faenil | ah you mean safe to tag current status | 15:58 |
sledges | yes | 15:58 |
faenil | well there's nothing particularly wrong | 15:58 |
faenil | just non-implemented stuff ;) | 15:58 |
sledges | good :D | 15:58 |
sledges | what is more, currently is miles better than that 5.1.0.1 | 15:58 |
thp | sledges: does the same thing basically, but: 1.) will work as normal user 2.) will wait in queue if something else is in progress 3.) will let other processes (also using packagekit) wait for the transaction to finish before starting their | 15:59 |
locusf | faenil: problems with slider trumpet, the text doesn't update when slider is moving with canvas | 15:59 |
sledges | thp: thanks that good info. would you agree is more relevant to the qmlpackagemanager developer than currently us zypper fans? | 16:01 |
* sledges eyes niqt | 16:01 | |
sledges | :) | 16:01 |
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sledges | will certainly recommend PackageKit to niqt when he gets back to porting qmlpackagemanager to Qt5, but for now I'd like to resort Nemo/Updating process back to zypper | 16:03 |
faenil | locusf, ? | 16:06 |
fk_lx | hi all | 16:06 |
faenil | hey | 16:07 |
fk_lx | faenil: hi :-) | 16:07 |
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mric_ | Hey sledges : ) | 16:08 |
locusf | faenil: the canvas gets drawn once only, thats the real issue | 16:08 |
locusf | so no animation | 16:08 |
thp | sledges: i'd say for interactive use if you know what you are doing, zypper is fine. for ui package managers and automated system updates, use packagekit | 16:08 |
locusf | sorry to be confusing | 16:08 |
faenil | locusf, isn't it redrawn when updating bindings? | 16:09 |
locusf | faenil: nope | 16:10 |
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faenil | :O | 16:10 |
faenil | locusf, well, make sure you're not doing something wrong | 16:10 |
faenil | but if that's really the case | 16:10 |
faenil | you can always | 16:10 |
faenil | onPropChanged: redraw | 16:11 |
locusf | can't bind to props of slider from style | 16:11 |
faenil | locusf, why not? | 16:13 |
locusf | faenil: I don't know, its just not possible | 16:16 |
faenil | locusf, false, don't believe :D | 16:16 |
faenil | you can access the properties? | 16:16 |
locusf | yes, like control.value | 16:16 |
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locusf | hats how theyre exposed | 16:17 |
faenil | locusf, so you can also watch them ;P | 16:17 |
locusf | oh? how thats done? | 16:17 |
faenil | Connections{ target:control; onValueChanged: redraw() } | 16:17 |
locusf | oh! | 16:17 |
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faenil | actually you could also try control.onValueChanged: redraw() | 16:17 |
locusf | ok | 16:17 |
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faenil | read more about connections, they're very useful | 16:18 |
faenil | :) | 16:18 |
locusf | segfaulted :D | 16:21 |
faenil | \o/ | 16:21 |
locusf | so it worked | 16:22 |
locusf | but crashes when pressing the slider | 16:22 |
faenil | yeah well depends on what you're doing :D | 16:22 |
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locusf | I should probably redraw every time the slider moves 1mm | 16:26 |
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locusf | any repaint will make it crash | 16:37 |
locusf | even just one is enough | 16:37 |
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locusf | interesting to debug such an issue | 16:43 |
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locusf | and with faenil gone its just a monologue, great | 16:43 |
sledges | locusf: (faenil gone?) how can i make qqc-nemo-examples use opensans and not the serif font? | 16:43 |
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sledges | thp: thanks! | 16:43 |
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locusf | sledges: I don't really know, that usually goes to main.cpp | 16:44 |
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locusf | sledges: QGuiApplication::setFont(QFont("Open Sans")); <- usually this helps | 16:45 |
sledges | ah | 16:51 |
sledges | understood | 16:51 |
sledges | that's why lipstick is all fine | 16:51 |
sledges | because it has that setfont ;) | 16:51 |
sledges | but other apps dont (doh) :D | 16:51 |
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sledges | (filemuncher looks opensansy OOB, will look into it) | 16:51 |
locusf | because of qtcomponents | 16:52 |
locusf | opensans is set there | 16:52 |
locusf | or what ever com.nokia.meego was | 16:52 |
Morpog_PC | qqc-nemo-examples are in open sans here | 16:52 |
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sledges | Morpog_PC: do you have any other fonts in the system? | 16:53 |
Morpog_PC | sledges, sure | 16:53 |
locusf | no open sans here | 16:53 |
Morpog_PC | haven't deleted any | 16:53 |
sledges | locusf: right, so qmlcalendar is not written using qtcomponents? | 16:54 |
sledges | :{ | 16:54 |
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sledges | as that one is now serif | 16:54 |
locusf | sledges: in qqc-nemo-examples | 16:54 |
sledges | filemuncher isn't | 16:54 |
faenil | back | 16:54 |
sledges | locusf: | 16:55 |
sledges | 16:52 < locusf> because of qtcomponents | 16:55 |
locusf | sledges: ? | 16:56 |
faenil | sledges, we're just missing the setting | 16:56 |
faenil | we should create NemoLabel or something | 16:56 |
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faenil | which is just a Text { font: blabla} | 16:56 |
faenil | and always use that one | 16:56 |
faenil | so far I think I've only set it in Button | 16:56 |
faenil | (you can check that in Buttons screen) | 16:56 |
sledges | faenil: sounds good | 16:56 |
sledges | but my question was | 16:57 |
sledges | why filemuncher is in opensans | 16:57 |
sledges | and qmlcalendar isnt | 16:57 |
locusf | ach so | 16:57 |
faenil | sledges, I was replying to the qqc nemo question :P | 16:58 |
faenil | sledges, about qmlcalendar, check which qml element it uses for text | 16:58 |
faenil | and check that it doesn't overwrite font settings in its main.cpp or whatever | 16:58 |
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sledges | so we arrive to my point: | 16:59 |
sledges | can we make qqc-nemo have a global font setting like qmlcomponents now have, and avoid creating nemolabels (introducing overhead if any, breaking sailfish apps too ;)) | 16:59 |
sledges | s/nemolabels/NemoLabel/ | 17:00 |
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faenil | breaking sailfish apps? | 17:04 |
sledges | if they don't use NemoLabel, they'll get serif font, iiuc | 17:06 |
sledges | :) | 17:06 |
sledges | or any other Qt/QML app (as sailfish might provide their own fonts, np) | 17:06 |
faenil | well, in qt-components case, if they don't set the font, they'll get serif font | 17:07 |
sledges | but qt-components now set it globally | 17:07 |
faenil | sledges, ?? :O | 17:07 |
sledges | for those who use qt-components | 17:07 |
sledges | 16:52 < locusf> because of qtcomponents | 17:07 |
sledges | 16:52 < locusf> opensans is set there | 17:07 |
sledges | 16:52 < locusf> or what ever com.nokia.meego was | 17:07 |
faenil | I'm not sure that's true | 17:08 |
sledges | https://github.com/nemomobile/qt-components/commit/dcfffa863429b7a35b6afe663a176385e0cf8f67#diff-809eaecf51a5c55eb3dcdfeeb5210a10R146 | 17:08 |
faenil | yes, read the code | 17:09 |
faenil | it's just setting a context property | 17:09 |
faenil | to be a particular font | 17:09 |
locusf | ah | 17:10 |
locusf | so its not an all around fix | 17:10 |
faenil | I don't think so | 17:10 |
faenil | it works for all apps that use qt-components | 17:10 |
faenil | it's not systemwide | 17:10 |
locusf | yes | 17:10 |
faenil | if you use Text, it won't get that font | 17:10 |
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locusf | well we don't have systemwide | 17:10 |
locusf | we only have home-wide and qt-components wide | 17:10 |
sledges | faenil: that's what im saying, apps which use qt-components | 17:11 |
faenil | locusf, it's actually the same | 17:11 |
sledges | now apps with use qqc-nemo should do the same principle | 17:11 |
locusf | if qqc-nemo just had a proper main.cpp | 17:11 |
faenil | sledges, and they do the same by using NemoLabel while developing components | 17:11 |
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sledges | but that's different approach | 17:11 |
faenil | (or if you prefer the contextproperty like qt-components, it's the same | 17:11 |
faenil | sledges, is it? | 17:11 |
locusf | hmm I gotta reboot, I can't focus my mouse | 17:12 |
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locusf | brb | 17:12 |
sledges | or focusl | 17:12 |
sledges | ;) | 17:12 |
locusf | r | 17:12 |
faenil | sledges, if you put a Text in a qt-components app, it won't get the font, do you agree? | 17:12 |
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faenil | only if you use qt-components component it will | 17:12 |
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sledges | ok so filemuncher is usint qt-components' component | 17:13 |
sledges | and qmlcalendar is using Text | 17:13 |
sledges | ? | 17:13 |
faenil | could be | 17:13 |
faenil | let me know if you see a Text which shows with opensans, so that I can fix my knowledge ;) | 17:14 |
sledges | i might have misunderstood the whole thing once again ;P ;D | 17:15 |
locusf | okay back | 17:15 |
sledges | yup, calendar is using Text | 17:15 |
faenil | sledges, :D feel free to start all over | 17:16 |
sledges | grrrrr | 17:16 |
locusf | lol | 17:16 |
faenil | ahaha | 17:16 |
sledges | and muncher is using "Label" | 17:16 |
sledges | both use com.nokia.meego 2.0 | 17:17 |
sledges | oh well | 17:17 |
sledges | :D | 17:17 |
sledges | locusf: clear to you too now? :)) | 17:17 |
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locusf | probably not | 17:24 |
* faenil calls this *fatality* | 17:24 | |
locusf | :D | 17:24 |
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faenil | who remembers *babality* ? | 17:25 |
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sledges | vaguely | 17:25 |
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faenil | awesome stuff | 17:26 |
faenil | I only played mortal kombat with Sega MegaDrive | 17:26 |
faenil | but it's right there in my head :D | 17:26 |
faenil | must have been a trauma :D | 17:26 |
sledges | early childhood :) (hence the baba-lity :) | 17:27 |
sledges | locusf: qt-components only set opensans if qml apps are using its Label component. Text compo is coming straight from QtQuick and would not pick opensans up | 17:28 |
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locusf | sledges: ok | 17:30 |
locusf | now I got it too | 17:30 |
sledges | perfetto :) | 17:34 |
Morpog_PC | btw, does really nobody else suffer from that transparency bug? | 17:35 |
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sledges | Morpog_PC: i do | 17:36 |
sledges | on vm | 17:36 |
sledges | dupped today | 17:36 |
Morpog_PC | really drives me nuts :D | 17:36 |
Morpog_PC | but show that we can improve rendering | 17:37 |
Morpog_PC | disabling rendering of hidden stuff | 17:37 |
sledges | looks like black is completely transparent | 17:37 |
sledges | (launch qmlcalc) | 17:37 |
sledges | and anything towards white gets more opaque | 17:38 |
Morpog_PC | the brighter it gets, the more opacity it got | 17:38 |
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sledges | should every app have a black rectangle composed behind it or something | 17:43 |
Morpog_PC | don't think so | 17:46 |
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Morpog_PC | sledges, an alternative for lockscreen animation: reduce opacity of lockscreen so that background image of homescreen gets visible, in the same time raise opacity of icons which where hidden and maybe scale them in too | 17:51 |
sledges | Morpog_PC: in short, sailfish :D | 17:52 |
* Morpog_PC starts sailfish emulator to check | 17:53 | |
sledges | not the lockscreen | 17:53 |
sledges | but this is how they do feeds | 17:53 |
sledges | (left or right swipe) | 17:53 |
sledges | and swipeoff active apps | 17:54 |
sledges | mostly playing in opacities | 17:54 |
Morpog_PC | bit like | 17:54 |
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Morpog_PC | I do a quick POC in premiere :) | 17:55 |
sledges | and icon scaling has been done in harmattan (just saying, not being against ;) | 17:56 |
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Morpog_PC | well yeah :) | 18:01 |
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sledges | Morpog_PC: colorful home PR commented | 18:07 |
* sledges off now | 18:08 | |
Morpog_PC | seen :) | 18:08 |
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sledges | lipstick now should have wallpaper lock! dup away :D | 18:55 |
sledges | thanks Morpog_PC | 18:55 |
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Morpog_PC | hmmm http://abload.de/img/nemomobile-wayland-banyk49.png | 21:14 |
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sledges | blur? :) | 21:26 |
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Morpog_PC | sledges, I somehow screwed my webhook | 21:40 |
Morpog_PC | it doesn't update anymore | 21:40 |
Morpog_PC | need to edit revision manually | 21:40 |
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sledges | revision? | 21:46 |
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Morpog_PC | in OPS | 21:47 |
Morpog_PC | source parameter | 21:47 |
Morpog_PC | obs | 21:47 |
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sledges | so if you tag nothing happens? | 21:53 |
Morpog_PC | yep | 21:54 |
Morpog_PC | i removed repo and forked again, this is how it started | 21:55 |
Morpog_PC | worked well last time | 21:55 |
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Morpog_PC | to get it to build now I need to change the revision manually to the latest one and run it manually | 21:55 |
Morpog_PC | looks better: http://abload.de/img/nemomobile-wayland-ba3gjts.png | 21:56 |
sledges | yep | 21:57 |
sledges | moar blur moar :D | 21:57 |
Morpog_PC | lol | 21:57 |
sledges | you need to go to settings of your repo | 21:57 |
sledges | and add webhooks url | 21:57 |
Morpog_PC | aaah, that could be | 21:58 |
Morpog_PC | yep | 21:58 |
Morpog_PC | did that last time | 21:58 |
Morpog_PC | thats why it worked back then :) | 21:58 |
Morpog_PC | thx sledges | 21:59 |
sledges | np | 21:59 |
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Morpog_PC | enough blur? http://abload.de/img/nemomobile-wayland-bazlsql.png :D | 22:05 |
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sledges | Morpog_PC: in mockup is still more blurry and darker | 22:09 |
sledges | so icons standout | 22:09 |
Morpog_PC | hmmm | 22:10 |
Morpog_PC | dunno how good that looks with other images | 22:10 |
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Morpog_PC | in mockup it's one image spanning over all 3 homescreens | 22:11 |
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Morpog_PC | could be too much now :) http://abload.de/img/nemomobile-wayland-bav9ses.png | 22:18 |
Morpog_PC | Hurrian used a very little drop shadow, that makes them stand out | 22:19 |
sledges | better now i like :) | 22:20 |
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Morpog_PC | thats a massice 10px blur radius | 22:21 |
Morpog_PC | massive | 22:21 |
Morpog_PC | btw can we get rif of that black rounded corners somehow? | 22:22 |
Morpog_PC | rid | 22:22 |
sledges | compositor? | 22:30 |
sledges | looks good on n9 ;) | 22:30 |
ryukafalz | all these pics are making me really want nemo on my galaxy nexus :P | 22:34 |
sledges | ryukafalz: fun fact im typing from a gn atm :)) | 22:35 |
ryukafalz | a gn running nemo? ;) | 22:36 |
sledges | need to prod Stskeeps + thp for libhybrid instructions | 22:36 |
sledges | no, cm10 | 22:36 |
ryukafalz | aha, alright | 22:36 |
sledges | for now :D | 22:36 |
ryukafalz | well, poke me if you ever get it running well | 22:36 |
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ryukafalz | oh, I should ask | 22:37 |
ryukafalz | gsm or cdma? | 22:37 |
sledges | the white one | 22:37 |
sledges | so both iirc | 22:37 |
ryukafalz | uhh | 22:37 |
ryukafalz | white gnex... | 22:37 |
sledges | we need more manhours to make nemo a daily phone ;) | 22:38 |
ryukafalz | was that verizon? | 22:38 |
sledges | unlocked | 22:38 |
ryukafalz | ahh | 22:38 |
sledges | from ebay | 22:38 |
ryukafalz | I'd be surprised if that had a CDMA radio in it | 22:38 |
ryukafalz | are you guys still using telepathy for messaging? | 22:39 |
special | yes | 22:40 |
ryukafalz | might want to keep an eye on this for XMPP stuffs then: https://bugs.freedesktop.org/show_bug.cgi?id=46700 | 22:41 |
Merbot | Freedesktop bug 46700 in gabble "Implement reliable stanza delivery using XEP-0198 - Stream Management" [Enhancement,New] | 22:41 |
Aard | though special has said he wants to rewrite it ;) | 22:41 |
ryukafalz | oh? | 22:42 |
special | I have not >:( | 22:42 |
ryukafalz | haha | 22:43 |
Aard | w00t was there as well, he probably can confirm | 22:43 |
special | ryukafalz: thanks, hadn't seen that one | 22:43 |
ryukafalz | special: It's something that's not so important on desktop clients, but very very important on mobile, as I've recenly learned | 22:44 |
ryukafalz | (and on terrible campus networks) | 22:44 |
ryukafalz | I'm also hoping multipath TCP gets upstreamed soon, then I can have an awesome MPTCP-running nemo phone :P | 22:44 |
ryukafalz | but without that XEP messages just get lost, and if you're unlucky enough to not have delivery receipts neither party has any idea | 22:45 |
special | yeah, it's a mess. | 22:45 |
special | unfortunately I wouldn't count on any of the popular XMPP services to implement stream management | 22:48 |
ryukafalz | mmm yeah that's the problem | 22:49 |
special | it's been hard enough trying to get delivery reports | 22:49 |
ryukafalz | well, half of the problem | 22:49 |
ryukafalz | the other half being... what, maybe two clients support it? ;) | 22:49 |
special | or with facebook, it's hard enough to just keep it functional when they break the server side every few months. | 22:49 |
ryukafalz | yuck, facebook xmpp | 22:49 |
ryukafalz | I haven't poked around the new system to see what it supports yet | 22:50 |
ryukafalz | but probably still not much | 22:50 |
M4rtinK | well, jabber seems to work fine on the N900 & N9 :) | 22:54 |
Aard | unless tracker delays messages showing up | 22:55 |
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ryukafalz | anyway, I'd imagine it'd be easier to convine jabber.org and the few others than it would be to convince facebook and google | 23:05 |
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ryukafalz | facebook is kind of a lost cause I think | 23:08 |
ryukafalz | and google is... well who knows how much longer their XMPP support will last | 23:08 |
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sledges | Morpog_N9_: Morpog_Mobile: ok to reduce blur radius a bit (should still look good, and mockup is that slight bit less blurry than your last version) | 23:22 |
sledges | n9t peoples | 23:22 |
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