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Sfiet_Konstantin | Joe_W: ? | 08:24 |
---|---|---|
Joe_W | ... | 08:25 |
Joe_W | hi | 08:25 |
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Sfiet_Konstantin | faenil, sledges, locusf hi ! | 08:28 |
Sfiet_Konstantin | morning | 08:28 |
Sfiet_Konstantin | how are you guys | 08:29 |
Sfiet_Konstantin | (and others that I forgot) | 08:29 |
Sfiet_Konstantin | btw, Joe_W is the teammate from my school project, feel free to welcome him :) | 08:29 |
chriadam | good evening Sfiet_Konstantin, hey Joe_W | 08:32 |
Sfiet_Konstantin | hi chriadam | 08:32 |
Sfiet_Konstantin | exam tomorrow so a bit busy | 08:32 |
chriadam | haha I bet | 08:32 |
Sfiet_Konstantin | we are on IRC because we are supposed to work on our school project | 08:32 |
Joe_W | hi guys | 08:32 |
chriadam | best of luck with it :-) | 08:32 |
Sfiet_Konstantin | Nemo related stuff | 08:32 |
Sfiet_Konstantin | thanks :) | 08:32 |
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Sfiet_Konstantin | it seems that everybody have exams, noone is replying | 08:37 |
Eztran | Half expecting a tumbleweed to roll past. | 08:38 |
chriadam | could be timezone too. close to lunchtime in .fi I guess, and most australians have gone home by now | 08:39 |
Sfiet_Konstantin | maybe | 08:39 |
Sfiet_Konstantin | usually faenil is hanging around | 08:39 |
Sfiet_Konstantin | ah | 08:39 |
Sfiet_Konstantin | he promised to study exam | 08:39 |
Sfiet_Konstantin | I should too :D | 08:39 |
cybette | Joe_W: hi there :) | 08:46 |
Morpog_N9 | hi Sfiet_Konstantin and Joe_W | 08:50 |
Morpog_N9 | faenil is supposed to study since days and he still hacks on nemo instead :) | 08:51 |
faenil | oh gosh, who summoned me? | 08:51 |
faenil | lol | 08:51 |
faenil | morning guys | 08:52 |
Morpog_N9 | morning | 08:52 |
faenil | plans changed, I postponed the exam to post Feb | 08:52 |
faenil | :P | 08:52 |
faenil | Joe_W, welcome aboard! o/ | 08:52 |
Joe_W | ty, :) | 08:54 |
Morpog_N9 | yay, so faenil is back in hardcore mode! :D | 08:54 |
faenil | \o/ | 08:55 |
faenil | well actually I should start and work 24/7 on a P2P project for uni :D | 08:55 |
Morpog_N9 | actually :) | 08:56 |
faenil | :D | 08:56 |
Sfiet_Konstantin | faenil: :/ | 09:00 |
Sfiet_Konstantin | guy ... | 09:00 |
Sfiet_Konstantin | stop postponing exams | 09:00 |
Sfiet_Konstantin | :/ | 09:00 |
Sfiet_Konstantin | ah ok :D | 09:00 |
Sfiet_Konstantin | I should start working on my exa | 09:00 |
Sfiet_Konstantin | ... | 09:00 |
Sfiet_Konstantin | actually too | 09:00 |
faenil | Sfiet_Konstantin, don't worry, it shouldn't change my studies plan ;) | 09:03 |
Sfiet_Konstantin | ok | 09:03 |
Sfiet_Konstantin | cool :) | 09:03 |
faenil | :) | 09:03 |
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faenil | Sfiet_Konstantin, also, I've never postponed an exam so far....soo ... :P | 09:07 |
Sfiet_Konstantin | :D | 09:07 |
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faenil | locusf, you there? | 09:17 |
faenil | Sfiet_Konstantin, let's discuss one thing | 09:17 |
sledges | Joe_W, greetings, good to have you on board | 09:17 |
faenil | sledges, o/ | 09:17 |
sledges | \o faenil | 09:17 |
Sfiet_Konstantin | faenil: what kind of thing ? | 09:17 |
sledges | all :) | 09:17 |
faenil | so, I'm currently handling "allowedOrientations" property inside applicationWindow, as a global property | 09:17 |
faenil | but at the same time, I'm offering the property in Page to be more silica compatible | 09:18 |
faenil | now, how to keep them in sync avoiding setting invalid values? | 09:18 |
faenil | qtcomponents doesn't handle that, if you set portraitlock: 200000 he eats that :P | 09:19 |
faenil | sorry orientationLock | 09:19 |
Sfiet_Konstantin | faenil: faenil:D | 09:20 |
Sfiet_Konstantin | lol | 09:20 |
Sfiet_Konstantin | export C++ enum | 09:20 |
Sfiet_Konstantin | or did you already did that ? | 09:20 |
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faenil | go on, having an enum doesn't prevent user from setting his int on it | 09:20 |
Sfiet_Konstantin | faenil: maybe reimplement the same enums as in Silica ? | 09:20 |
faenil | (we have Qt orientation enum anyway) | 09:20 |
Sfiet_Konstantin | faenil: sure ? | 09:20 |
Sfiet_Konstantin | in QML ? | 09:20 |
faenil | unless you can set "property ENUM bla" | 09:21 |
Sfiet_Konstantin | faenil: IIRC you can do that in Qt 5 | 09:21 |
faenil | also, we can't do it because it's a mask | 09:21 |
Sfiet_Konstantin | mask ? | 09:21 |
faenil | you do Portrait | Landscape | 09:21 |
faenil | if you want those two | 09:21 |
faenil | so you don't have PortrantAndLandscape | 09:22 |
faenil | and all combinations of allowed orientations :) | 09:22 |
Sfiet_Konstantin | you mean flag | 09:23 |
Sfiet_Konstantin | how is that done in silica ? | 09:23 |
faenil | well, mask :) | 09:23 |
Sfiet_Konstantin | faenil: do you really believe that you can have: lock in landscape right and portrait inverted ? | 09:23 |
Sfiet_Konstantin | better just have landscape, portrait, landscape and portrait ? | 09:23 |
faenil | if you want, why not | 09:23 |
Sfiet_Konstantin | I don't know, it is just a question | 09:24 |
Sfiet_Konstantin | so that you can define an enum easily | 09:24 |
faenil | if that's what the dev wnats | 09:24 |
Sfiet_Konstantin | Inherit, Landscape, Portrait, Free | 09:24 |
Sfiet_Konstantin | IIRC, in QML, many stuff are done like that (Mouse drag, for example) | 09:24 |
Sfiet_Konstantin | they don't use flags (or masks) | 09:24 |
faenil | Sfiet_Konstantin, https://sailfishos.org/sailfish-silica/qml-sailfishsilica-page.html#allowedOrientations-prop | 09:25 |
Sfiet_Konstantin | hum ... | 09:26 |
faenil | "The value may be any combination of:" | 09:26 |
Sfiet_Konstantin | yeah | 09:26 |
Sfiet_Konstantin | first, declare stuff as Qt C++ enums | 09:26 |
Sfiet_Konstantin | (you can only do that for enums) | 09:26 |
faenil | man, we already have Qt orientations enu, | 09:26 |
Sfiet_Konstantin | and then, create a base class that have a property called allowedOrientations | 09:26 |
Sfiet_Konstantin | ok | 09:26 |
faenil | why coding a new one | 09:26 |
Sfiet_Konstantin | then, we can take Qt enums | 09:26 |
Sfiet_Konstantin | I don't know if Qt enums are right or not | 09:27 |
faenil | yes they are | 09:27 |
Sfiet_Konstantin | if they covers all the case etc. | 09:27 |
Sfiet_Konstantin | why Jolla guys coded a new one then :/ | 09:27 |
faenil | because Qt ones don't have the Orientation.All | 09:27 |
Sfiet_Konstantin | so, code a PageBase C++ object that have an allowedOrientations property | 09:27 |
Sfiet_Konstantin | and in setAllowedOrientations, control if you have a valid or invalid input | 09:28 |
Sfiet_Konstantin | PageBase inherit QQuickItem of cause | 09:28 |
faenil | you can do that in QML as well | 09:28 |
Sfiet_Konstantin | how ? | 09:28 |
faenil | with a function? :) | 09:28 |
Sfiet_Konstantin | if you can do that in a reliable matter in QML, please do :) | 09:28 |
Sfiet_Konstantin | faenil: but if you do in QML | 09:28 |
Sfiet_Konstantin | page.allowedOrientation = 1000000 | 09:28 |
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Sfiet_Konstantin | then it is set as 1000000 before your function i striggered | 09:28 |
faenil | Sfiet_Konstantin, https://github.com/nemomobile/qt-components/blob/qtquick2/src/meego/Page.qml#L104 | 09:28 |
faenil | exactly | 09:29 |
faenil | that's the problem | 09:29 |
Sfiet_Konstantin | (because I suppose that you bind on onAllowedOrientationChanged | 09:29 |
Sfiet_Konstantin | in C++, you can do this before | 09:29 |
Sfiet_Konstantin | since in setAllowedOrientation, you have the right to check, and refuse to set the attribute | 09:29 |
faenil | right | 09:29 |
Sfiet_Konstantin | it is IMO of cause | 09:30 |
faenil | also should be in sync with what application window has | 09:30 |
Sfiet_Konstantin | yeah | 09:31 |
Sfiet_Konstantin | but you can signal them to be in sync | 09:31 |
Sfiet_Konstantin | ie connect applicationwindow to pages | 09:31 |
faenil | yes that's what I'm currently doing | 09:31 |
faenil | but then we need both to have that c++ property | 09:31 |
faenil | and duplicate validity check | 09:32 |
Sfiet_Konstantin | faenil: true | 09:33 |
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faenil | Sfiet_Konstantin, and the same for all the properties which I want to alias :/ | 09:42 |
Sfiet_Konstantin | :/ | 09:43 |
Sfiet_Konstantin | indeed | 09:43 |
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faenil | doesn't sound like a nice solution, but likely the best we can have | 09:56 |
niqt | morning | 09:57 |
faenil | morning niqt | 09:57 |
faenil | Sfiet_Konstantin, also, am I wrong or changing "orientation" in silica page does nothing? | 09:58 |
Sfiet_Konstantin | faenil: not handled yet IMO | 09:58 |
faenil | ok | 09:58 |
faenil | looking at the code I couldn't see anything handling that | 09:59 |
faenil | but at the same time it's not read-only, so :/ | 09:59 |
faenil | I'm making it readonly | 09:59 |
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locusf | faenil: am now | 10:04 |
faenil | locusf, ok, np just wanted to discuss what I did with Sfiet_Konstantin | 10:04 |
faenil | I mean, | 10:04 |
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faenil | wanted to discuss what I then discussed with Sfiet :D | 10:04 |
locusf | faenil: ok | 10:05 |
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sledges | zbenjamin: i think faenil is on the case ;) | 10:47 |
faenil | what? | 10:47 |
sledges | 00:06 < zbenjamin> sledges: hey you could merge my patches ;) | 10:47 |
faenil | ah, well actually I'm still not convinced by the changes as I'm not sure why 180 and 90 should be in the same case | 10:48 |
faenil | I am more waiting for an explanation by zbenjamin :) | 10:49 |
sledges | yup | 10:49 |
sledges | he gave one | 10:50 |
sledges | "worksforme" | 10:50 |
sledges | :)) | 10:50 |
faenil | eh :D "notenoughforme", but if you think it's okay, pull the trigger :) | 10:50 |
sledges | i don't :D | 10:50 |
faenil | ok :P | 10:51 |
sledges | i'd merge, if he split homescreen orientation handling, and deal with notifications separately | 10:51 |
faenil | w00t, just reminding in case you forgot about it, https://github.com/nemomobile/ti-omap3-sgx-wayland-wsegl/pull/3 | 10:51 |
sledges | but now is stuck :) | 10:51 |
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sledges | https://wiki.openstack.org/wiki/GitCommitMessages#Structural_split_of_changes ;) | 10:54 |
sledges | zbenjamin: ^ | 10:54 |
sledges | although this is flame-prone :D | 10:54 |
zbenjamin | ! | 10:54 |
zbenjamin | i did rebase it gngngngngngn before it was splitted | 10:55 |
sledges | ? | 10:55 |
sledges | :) | 10:55 |
sledges | split into 2 PRs i mean | 10:57 |
sledges | it is possible by creating a new branch in your local repo | 10:59 |
zbenjamin | faenil: i did this the trial and error way, all i know is if i group the cases like it seems to be logical the messages are not visible in IntertedLandscape and not in the right place in InvertedPortrait | 11:12 |
zbenjamin | but feel free to clone my repos and see for yourself ;) | 11:13 |
faenil | zbenjamin, I'm busy already with components :) you should make sure of that before making the PR :D | 11:14 |
faenil | or we risk adding bugs | 11:14 |
faenil | I tend to avoid merging stuff just because it works, but that's me, if somebody else says it's ok, he can merge it...I'm no boss here ;) | 11:14 |
zbenjamin | yeah, seems logical ... after i ran out of logical solutions yesterday is did it trial and error .... | 11:15 |
faenil | :) | 11:15 |
zbenjamin | what i don't get is, are the origin.x and origin.y relative to primaryOrientation? or currentOrientation | 11:17 |
zbenjamin | i guess primary orientation, because otherwise we don't need to rotate | 11:18 |
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locusf | I could test the PR if needed | 11:32 |
faenil | zbenjamin, yeah probably | 11:36 |
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locusf | zbenjamin: how can I test the rotation handling? I tried to tilt the phone but nothing happens | 11:47 |
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zbenjamin | locusf: you need my lipstick patch also | 11:54 |
zbenjamin | https://github.com/nemomobile/lipstick/pull/105 | 11:55 |
zbenjamin | faenil: because we are rotating around the origin point, we still would need to rotate around the same point , regardless of how far we want to | 11:57 |
zbenjamin | but then one point should be enough for all cases | 11:58 |
locusf | zbenjamin: ah ok | 11:59 |
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locusf | zbenjamin: works beautifully | 12:05 |
zbenjamin | as i said ;) | 12:05 |
zbenjamin | still i don't get why | 12:05 |
zbenjamin | and thats the problem | 12:06 |
locusf | oh why it works? | 12:07 |
zbenjamin | https://github.com/bzeller/lipstick-colorful-home/commit/abac8e86cc75eab0808d2e6f24b0287f06d52c79 | 12:07 |
locusf | it shouldn't eh? | 12:07 |
zbenjamin | see faenils comments | 12:07 |
locusf | yeah | 12:08 |
locusf | first time seeing the whole desktop portraited | 12:09 |
zbenjamin | maybe its just a concidence it works for the phone... a emulator with changeable primary orientation and screen resolution would be nice ;) | 12:09 |
zbenjamin | there is also a bug somewhere in the lockscreen swipe up code that breaks sometimes. You can see it if you cannot swipe the lockscreen completely out of screen. Rotating to landscape and back will fix it. But most of the time it works.... | 12:11 |
sledges | a bug from x11 times ^_^ | 12:14 |
zbenjamin | ;) it wasn't me ;) | 12:15 |
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locusf | Morpog_PC: ping | 12:21 |
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Morpog_N9_ | locusf, my pc is on? | 13:17 |
locusf | Morpog_N9_: lol I was just wondering if you got a PR going for those nice icons you posted to twitter? | 13:19 |
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Morpog_N9_ | locusf, not yet, as I don't want to use SVG for it | 13:21 |
Morpog_N9_ | and png doesn't work atm on launcher screen | 13:22 |
faenil | do you already know why? | 13:22 |
Morpog_N9_ | sledges wanted to investugate why | 13:22 |
locusf | Morpog_N9_: ok | 13:23 |
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Morpog_N9_ | faenil, no | 13:24 |
Morpog_N9_ | locusf, it would be a few patches, as most .desktop files point to strange icons :) | 13:25 |
locusf | Morpog_N9_: ok np :) | 13:25 |
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faenil | Morpog_N9_, as I'm seeing mthemedaemon is all coded to use svgs | 13:28 |
Morpog_N9_ | so can you change that? | 13:29 |
faenil | well, needs investigating to see what needs to be changed | 13:29 |
Morpog_N9_ | svg can be slow, so not a good idea | 13:30 |
Morpog_N9_ | special confirmed that | 13:30 |
faenil | it seems that if it starts with "icon-" then it expects an svg | 13:30 |
Morpog_N9_ | err, so just renaming would work? | 13:31 |
sledges | faenil: it should do PNGs as well: https://github.com/sledges/qt-components/blob/qtquick2/src/meego/themedaemon/mlocalthemedaemonclient.cpp#L135 | 13:31 |
faenil | well, that could be a workaround, but not sure it would work, and it would still be a workaround | 13:31 |
faenil | sledges, ah that's in qt-components, I was looking at mthemedaemon | 13:32 |
sledges | mthemedaemon is no more | 13:32 |
sledges | ;) | 13:32 |
sledges | that's in btw (paster my repo by mistake): https://github.com/nemomobile/qt-components/blob/qtquick2/src/meego/themedaemon/mlocalthemedaemonclient.cpp#L135 | 13:32 |
sledges | pasted | 13:33 |
sledges | and it picks up PNGs for other theme parts | 13:34 |
sledges | so something's wrong with .desktop reading and further code path | 13:34 |
faenil | so how are we handling the shift to qqc if themedaemon is part of qtcompons? | 13:35 |
Morpog_N9_ | i had an icon as svg and png, i deleted the svg and rebooted, it didn't show up | 13:35 |
faenil | Morpog_N9_, ah now I got you, no, renaming the extension won't work | 13:36 |
faenil | I thought renaming the reference (i.e. not using icon- ) | 13:36 |
sledges | we port daemon to qqc | 13:37 |
faenil | ah, exciting, xD | 13:38 |
sledges | but as-is the daemon is not the rootcause of no-png launcher icons imho | 13:38 |
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Morpog_N9_ | faenil, i didn't renamed the extension | 13:42 |
Morpog_N9_ | in the .desktop file is no extension for icon | 13:43 |
Morpog_N9_ | i really deleted the svg file | 13:45 |
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faenil | Morpog_N9_, we're misunderstanding, nvm | 13:51 |
Morpog_N9_ | :D | 13:52 |
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kjokinie | review appreciated: https://github.com/nemomobile/ngfd/pull/24 | 14:00 |
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sledges | Morpog_N9_: weird: | 14:06 |
sledges | cat /usr/share/applications/qmlfilemuncher.desktop | grep Icon | 14:06 |
sledges | Icon=icons-Applications-filemanager | 14:06 |
sledges | find /usr/share/themes | grep icons-Applications-filemanager | 14:07 |
sledges | ./base/meegotouch/icons/icons-Applications-filemanager.png | 14:07 |
sledges | it'ß there | 14:07 |
sledges | and it'ß shown | 14:07 |
sledges | and it's PNG :| | 14:07 |
Morpog_N9_ | hmmmm, it's called icons | 14:09 |
sledges | i just renamed it to /home/nemo/p.png | 14:09 |
sledges | still works | 14:09 |
sledges | (with the equiv file in that place) | 14:09 |
Morpog_N9_ | wtf | 14:09 |
sledges | png header bad? | 14:09 |
sledges | and/or compression and stuff | 14:09 |
Morpog_N9_ | and hiw did you call it in .desktop file? | 14:10 |
sledges | Icon=/home/nemo/p.png | 14:10 |
Morpog_N9_ | just Icon=p ? | 14:10 |
Morpog_N9_ | ah | 14:10 |
sledges | it accepts either theme mnemonics, or direct path | 14:10 |
sledges | (the latter case goes with extension | 14:11 |
Morpog_N9_ | hmm, I tried that | 14:11 |
sledges | :) | 14:11 |
sledges | try again with existing PNG | 14:11 |
sledges | (not your exported ones) | 14:11 |
Morpog_N9_ | and the first case withouz extension and this order: svg , png, jpg | 14:11 |
Morpog_N9_ | sledges, will do, maybe it doesn't like the png inkscape produces | 14:12 |
sledges | yup | 14:12 |
sledges | and/or the size | 14:12 |
sledges | about to check that | 14:12 |
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Morpog_N9_ | ah, so that it has to be 80x80 as specified | 14:13 |
Morpog_N9_ | in code | 14:13 |
sledges | it looks like | 14:14 |
sledges | this is not displayed: | 14:14 |
sledges | Icon=/usr/share/themes/base/meegotouch/icons/graphic-shutdown-logo.png | 14:14 |
Morpog_N9_ | ok, so it's most likely the size | 14:14 |
sledges | yes | 14:14 |
Morpog_N9_ | or nit, as that file was also exported with inkscape :D | 14:15 |
sledges | doh | 14:15 |
sledges | nope, just tried another one | 14:16 |
sledges | doesn't appear | 14:16 |
sledges | size does matter :D | 14:16 |
sledges | and how you use it | 14:16 |
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faenil | :/ | 14:19 |
Morpog_N9__ | lol sledges | 14:20 |
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Morpog_PC | wtf | 15:36 |
Morpog_PC | is there some kind of cache somewhere? | 15:36 |
Morpog_PC | replaced the clock icon png and it still shows the old one :( | 15:39 |
Morpog_PC | and yes, the SVG is deleted | 15:39 |
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Morpog_PC | geez, it took it from darko theme | 15:41 |
Morpog_PC | we have to get rid of that SVG prioritazing | 15:42 |
sledges | this is the current theme | 15:42 |
sledges | ;) | 15:42 |
sledges | and it's called inheritance | 15:42 |
sledges | :) | 15:42 |
Morpog_PC | isn't it base? | 15:42 |
sledges | no | 15:42 |
sledges | base is the base of darko | 15:42 |
sledges | fills in the voids | 15:42 |
Morpog_PC | aah, so I would need to put them in darko | 15:42 |
sledges | yes | 15:42 |
sledges | to be 'on top' | 15:42 |
Morpog_PC | still would it use a SVG from base if one is there? | 15:43 |
sledges | no | 15:43 |
Morpog_PC | ok | 15:43 |
Morpog_PC | the 80x80 one is shown | 15:43 |
Morpog_PC | now lets replace with 100x100 again | 15:43 |
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Morpog_PC | erm, it still gets shown | 15:44 |
Morpog_PC | wtf | 15:44 |
Morpog_PC | ah, wasn't written, damn scp | 15:45 |
Morpog_PC | wtf, its still there | 15:45 |
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locusf | sledges: did sandy_locke get his N9 working btw? | 15:46 |
sledges | yes, they got their n9 working | 15:46 |
locusf | nemo maliit too? | 15:47 |
sledges | Morpog_PC: but now it works | 15:47 |
Morpog_PC | sledges, im puzzled, why it shows 100x100 PNG now? | 15:47 |
sledges | locusf: dunno, they were trying to find your arm rpms, last thing i know | 15:47 |
locusf | sledges: ah ok | 15:47 |
locusf | it was essentially the same url but with armv7hl arch | 15:47 |
sledges | Morpog_PC: does it scale down? | 15:48 |
sledges | locusf: dropbox generates some tmp randomness ;P | 15:48 |
Morpog_PC | hard to say sledges | 15:48 |
locusf | sledges: it does? ok | 15:48 |
locusf | sandy_locke: https://dl.dropboxusercontent.com/u/286182/maliit-plugins-0.99.0-1.armv7hl.rpm | 15:48 |
sledges | Morpog_PC: just blob a wallpaper over | 15:48 |
sledges | in my case it failed to be displayed | 15:48 |
sledges | at any rate, modifying .desktop and pointing straight to file should be best debug | 15:49 |
Morpog_PC | i just delete the whole icon now :) | 15:49 |
Morpog_PC | ok, now it's gone | 15:49 |
Morpog_PC | :) | 15:49 |
Morpog_PC | sledges, I don't know why, but now 100x100 PNG seems to be shown | 15:50 |
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Morpog_PC | sledges, SVG still wins the race, even if it's in base and PNG in darko | 15:55 |
sledges | nice catch, i'll note that down Morpog_PC | 15:56 |
sledges | maybe there were respective SVGs in darko in your previous endeavours ;) | 15:56 |
Morpog_PC | yep, no wonder it almost drove me crazy :) | 15:58 |
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Morpog_PC | is there a logic behind the icon names? | 15:59 |
sledges | Morpog_PC: can you issue an issue to qt-components branch ? ;) | 15:59 |
Morpog_PC | I guessed the l stands for launcher? | 15:59 |
sledges | shouldn't be | 15:59 |
sledges | yes | 15:59 |
sledges | but nothing refers to that i guess | 15:59 |
Morpog_PC | but that doesn't get catched anywhere? | 15:59 |
Morpog_PC | ah ok | 15:59 |
Morpog_PC | maybe i just name them with glacier in it | 15:59 |
sledges | and in sailfish we have launcher instead of -l- ;) that's why we are not getting screenshot app icon atm | 15:59 |
Morpog_PC | so sailfish is using the same .desktop file? | 16:00 |
Morpog_PC | I guess no one would merge a change in it then :) | 16:00 |
sledges | https://github.com/nemomobile/lipstick/commit/68269bd6d74d8ea34f756098fbc111a8cd017c5b#diff-0422e725f92c21fc439e637c62375712R4 | 16:01 |
sledges | ;) | 16:01 |
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sledges | im yet to verify your SVG over PNG and if its true, surprising sailfish peeps didn't raise eyebrows yet :) | 16:01 |
Morpog_PC | I just tried it again | 16:02 |
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Morpog_PC | I guess they don't use SVG at all | 16:02 |
sledges | that can be | 16:03 |
sledges | 17:00 < Morpog_PC> I guess no one would merge a change in it then :) | 16:04 |
sledges | ? | 16:04 |
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Morpog_PC | well, if I change name to icon-gl-screenshots, it would break on sailfish side? or are they using forks? | 16:05 |
Morpog_PC | I'm not familiar with such developing environments :) | 16:05 |
sledges | just overwrite existing ones | 16:05 |
Morpog_PC | ? | 16:06 |
sledges | don't change names | 16:06 |
sledges | so | 16:06 |
sledges | for glacier | 16:06 |
Morpog_PC | yeah, but then I need to delete those SVG's if there are some | 16:06 |
sledges | best is to create nemo-theme-glacier | 16:06 |
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sledges | Morpog_PC: that's not a solution :) | 16:07 |
Morpog_PC | sledges, that sounds best | 16:07 |
sledges | SVG bug have to be fixed instead | 16:07 |
Morpog_PC | sure | 16:07 |
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sledges | so at the beginning -glacier can inherit -darko which inherits base | 16:07 |
sledges | and we slowly cherrypick around | 16:07 |
sledges | question | 16:07 |
sledges | what is being done with qqc graphics? | 16:08 |
Morpog_PC | sledges, sounds good | 16:08 |
Morpog_PC | faenil? | 16:08 |
faenil | yes? | 16:08 |
sledges | they (like slider-ball.png) shall land in nemo-theme-glacier eventually? | 16:09 |
Morpog_PC | qqc component graphics are located where? | 16:09 |
sledges | faenil: ^ | 16:09 |
faenil | in qqc-nemo rep | 16:09 |
faenil | src/styles/images | 16:09 |
sledges | to do it elegantly, we needs to disconnect graphics from components | 16:10 |
sledges | and get them served by the themedaemon | 16:10 |
sledges | as it used to be in the past | 16:10 |
faenil | noproblem | 16:10 |
sledges | correct me if im wrong | 16:10 |
sledges | do qt-components have any PNGs inside? ;) | 16:10 |
sledges | so qqc-nemo is theme independent | 16:11 |
faenil | don't know, probably not | 16:11 |
faenil | yes | 16:11 |
sledges | but there already is a theme1.js etc | 16:11 |
sledges | ? | 16:11 |
faenil | yes | 16:11 |
sledges | how does this come in to picture? | 16:11 |
sledges | ah | 16:11 |
sledges | for colours :D | 16:11 |
sledges | and margins | 16:11 |
faenil | yep | 16:11 |
sledges | right | 16:11 |
sledges | so if we'll have nemo-theme-breeze one day | 16:11 |
sledges | installing it won't be enough | 16:11 |
sledges | or qqc-nemo will read meegotouch/theme/name value ;) | 16:12 |
Morpog_PC | or it should be moved into theme | 16:12 |
sledges | ah | 16:13 |
sledges | like theme.je | 16:13 |
sledges | theme.js | 16:13 |
sledges | which gets overwritten with a theme installed | 16:13 |
sledges | but that's per installation | 16:13 |
sledges | many other questions to ask - do we want rapid theme switching etc | 16:13 |
sledges | which used to be possible in old nemo | 16:13 |
sledges | so forget overwriting, qqc-nemo will just read /usr/share/themes/<themename>/theme.js ;) | 16:14 |
sledges | ok | 16:14 |
faenil | sledges, man I didn't get your point | 16:15 |
faenil | images paths will end up in the same theme file | 16:15 |
faenil | not only colours and margins | 16:15 |
faenil | just so far we don't have any image in components :P | 16:15 |
sledges | Morpog_PC: would you like to reference nemo-theme-default and shape+rename it into nemo-theme-glacier? | 16:15 |
sledges | from github | 16:15 |
sledges | you'll see many folders with licences, so could create one for our one (cc3 etc(?)) | 16:16 |
faenil | sledges, also dynamic theme switching is implemented already, if you watched my video | 16:16 |
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Morpog_PC | sledges, hmmmm mind going bit more into detail? :) | 16:17 |
sledges | Morpog_PC: take the structure of https://github.com/nemomobile/nemo-theme-default/ | 16:18 |
sledges | and create new project | 16:18 |
sledges | (git repo) | 16:18 |
sledges | called nemo-theme-glacier | 16:18 |
Morpog_PC | aaaah, ok I thought inside nemo-theme-default | 16:18 |
sledges | get rid of most things and put your graphics in | 16:18 |
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sledges | then i'll create you a webhook and we can check how it compiles on OBS | 16:19 |
sledges | (i remember you using windows, and i guess you haven't tried compiling locally ;)) | 16:19 |
Morpog_PC | sounds sane | 16:19 |
Morpog_PC | yep, I avoided that still :) | 16:19 |
sledges | good, step at a time :) | 16:20 |
sledges | faenil: yes, i just thought of theme overwriting a singleton theme.js which is insane so we won't do this :D | 16:20 |
sledges | i'm coming from current setup - zypper in -f nemo-theme-default | 16:20 |
sledges | and whatever meegotouch/theme/name value is, it will be set to darko :p | 16:21 |
sledges | (i.e. overwritten) | 16:21 |
sledges | but that's for system-wide gconf settings | 16:21 |
sledges | per-user should remain last what user will select in our future super-duper qmlsettings theme switcher :D | 16:21 |
faenil | sledges, what's the problem with having theme paths in theme files? | 16:22 |
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sledges | ? | 16:24 |
sledges | what's 'theme paths' | 16:24 |
faenil | theme-arrow-back | 16:24 |
faenil | as it is now | 16:24 |
sledges | and what resolves it? | 16:25 |
sledges | anyway, i shouldn't be a problem | 16:26 |
faenil | the current theme daemon? | 16:26 |
sledges | we'll see once we get to it | 16:26 |
faenil | you said you wanted to port that over | 16:26 |
sledges | yes | 16:26 |
faenil | so what's the issue | 16:26 |
sledges | lol a series of misunderstandings :D | 16:27 |
faenil | :) | 16:27 |
sledges | you asked how will theme be handles once qt-components go | 16:28 |
sledges | completely | 16:28 |
sledges | i said, we'll have to gut out the themedaemon | 16:28 |
faenil | did I ?XD | 16:28 |
sledges | 14:35 < faenil> so how are we handling the shift to qqc if themedaemon is part of qtcompons? | 16:28 |
faenil | yeah and you said we're porting the theme daemon over | 16:29 |
sledges | yes | 16:29 |
sledges | so? | 16:29 |
sledges | :D | 16:29 |
faenil | nothing to say I think :P | 16:29 |
sledges | it's been a long day | 16:29 |
sledges | i'd say | 16:29 |
sledges | :D | 16:29 |
faenil | we'll use same kind of paths that are currently used for qt-comps :D | 16:29 |
sledges | yes | 16:29 |
faenil | ok, good ;) | 16:29 |
* faenil wants an SSD so bad | 16:30 | |
faenil | anyone got 150€ spare? :D | 16:30 |
Morpog_PC | faenil, no but some SSDs | 16:30 |
faenil | Morpog_PC, EVO? 840Pro? | 16:31 |
faenil | nothing below that please :D | 16:31 |
Morpog_PC | the 840 Pro 256 is my boot drive :) | 16:31 |
faenil | :Q___ | 16:31 |
Morpog_PC | I was reviewing SSD's for a while :) | 16:32 |
faenil | how fast is that thing? | 16:32 |
Morpog_PC | got lots of SSDs around here | 16:32 |
faenil | any spare 840Pro? XD | 16:32 |
Morpog_PC | lol, nope :) I stopped reviewing about 1,5 years ago | 16:33 |
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Morpog_PC | even got a 480gb SSD here | 16:33 |
faenil | oh, cool! | 16:33 |
faenil | first money I earn will go on SSD, guaranteed | 16:33 |
faenil | but first notebook, as my 5820tg doesn't have sata3 :/ | 16:34 |
Morpog_PC | faenil, once you are used to SSD you will never go back to an HDD | 16:34 |
faenil | I know, I know :( | 16:34 |
Morpog_PC | i'm using HDD just for backups and on my NAS | 16:34 |
faenil | SSD is, like, :Q________ | 16:35 |
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Morpog_PC | sledges, so I should name the icons like in the .desktop files? It's a shame as we loose the chance of consistent name shemes | 16:36 |
sledges | hmm | 16:37 |
sledges | i think | 16:37 |
sledges | -l- | 16:37 |
sledges | means large | 16:37 |
sledges | isn't there -m- and -s- as well around? | 16:37 |
faenil | I think we can change desktop files, that's not an issue at all | 16:37 |
Morpog_PC | sledges, yes | 16:37 |
sledges | faenil: but then darko will stop working | 16:37 |
faenil | ah actually, it is XD | 16:37 |
sledges | and base | 16:37 |
faenil | sledges, we have to let it go mater | 16:37 |
Morpog_PC | faenil, not if sailfish uses same ones | 16:37 |
faenil | mate | 16:37 |
faenil | xD | 16:38 |
sledges | Morpog_PC: sailfish uses only finger term | 16:38 |
sledges | i hope | 16:38 |
sledges | xD | 16:38 |
Morpog_PC | and screenshottool and settings | 16:38 |
sledges | yes! | 16:38 |
sledges | and that tool is broken :D | 16:38 |
sledges | its image for us that is | 16:38 |
sledges | i hope they have their own settings though :D | 16:38 |
Morpog_PC | lol | 16:39 |
sledges | faenil: but what if i want to use darko? or anyone else, who is in mer community | 16:39 |
sledges | i know w00t said darko is full of weird licenced images | 16:39 |
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sledges | and needs to go | 16:39 |
sledges | wonder how much that is sensitive, also "base" in mind | 16:39 |
faenil | sledges, if you want to use darko, update darko, as it's not compatible with nemo, anymore :D | 16:41 |
sledges | ok i like that :D | 16:41 |
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sledges | Morpog_PC: what naming scheme do you propose then? | 16:41 |
sledges | https://pastee.org/g5te7 | 16:41 |
sledges | Morpog_PC: ^ | 16:41 |
faenil | sledges, at the same time, weshould be as sailfish-compatible as possible | 16:42 |
* sledges boots sailfish emu | 16:42 | |
sledges | :D | 16:42 |
Morpog_PC | sledges, where do you have that from? | 16:42 |
sledges | my nemo | 16:43 |
Morpog_PC | ah ok, thought there was a file with all of them listed, lol | 16:43 |
sledges | right | 16:44 |
sledges | sailfish has icon-launcher-* | 16:44 |
Morpog_PC | well, icon-launcher-* is good | 16:44 |
Morpog_PC | because we will have lots of other ocons with other purposes | 16:44 |
Morpog_PC | icons | 16:44 |
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sledges | and sailfish is same as messed up as nemo :D | 16:45 |
sledges | i see icon | 16:45 |
sledges | icons | 16:45 |
sledges | Applications | 16:45 |
sledges | launcher | 16:45 |
sledges | -m- -s- -l- | 16:45 |
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Morpog_PC | mmmh, maybe the same people that dd the mess before did it again | 16:45 |
sledges | is just legacy | 16:46 |
sledges | ;P | 16:46 |
Morpog_PC | so it's nemo's fault :) | 16:46 |
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sledges | it's MeeGo's fault | 16:46 |
sledges | ;) | 16:46 |
Morpog_PC | so shall I break legacy? | 16:46 |
sledges | so | 16:47 |
sledges | 80% of app icons have icons-Applications | 16:47 |
sledges | in sailfish we have 'icon-Application' outlaw for the notes app | 16:47 |
sledges | how i dislike this capital A | 16:48 |
sledges | :D | 16:48 |
Morpog_PC | hmmm, we could stay compatible with existing stuff but have a scheme for new ones? | 16:48 |
sledges | i was thinking, we'll need aliasing capability | 16:48 |
sledges | to feed the hungry | 16:49 |
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sledges | let's do step at a time Morpog_PC : you are to put the launcher icons first, right? | 16:49 |
Morpog_PC | yes | 16:49 |
sledges | let's stick to sailfish icon-launcher-* | 16:49 |
Morpog_PC | and those two shutdown logos | 16:49 |
sledges | those logos are also nicely named arent§ they | 16:50 |
Morpog_PC | yes, they are | 16:51 |
Morpog_PC | :) | 16:51 |
sledges | but | 16:51 |
sledges | problem | 16:51 |
Morpog_PC | ok so icon-launcher-* and have some symlinks for existing ones? | 16:51 |
sledges | all other launcher icons | 16:51 |
sledges | of apps | 16:51 |
sledges | (i.e. non-stock apps?) | 16:52 |
sledges | are in shape of icons-Application-* | 16:52 |
sledges | because | 16:52 |
sledges | an app icon might not only be displayed in the launcher ;) | 16:52 |
Morpog_PC | hmmm | 16:52 |
sledges | it can be shown in a splash screen, and in about section, and in packages list app | 16:54 |
sledges | would those be of different sizes? | 16:54 |
Morpog_PC | could be also just resized by code | 16:54 |
sledges | yuck | 16:54 |
sledges | :)) | 16:54 |
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sledges | aren't we avoiding png resizings? | 16:55 |
Morpog_PC | so lets assume, all launcher items are apps in a way or another, aren't they? | 16:55 |
sledges | yes | 16:55 |
sledges | and they must exist | 16:55 |
Morpog_PC | so drop the launcher thing and go for application? | 16:55 |
sledges | even if there is no splash screen, no about section (very likely both), and we decide that our packages app won't show icons initially either | 16:55 |
sledges | an app needs to have it's primary icon | 16:56 |
sledges | how about lean and mean | 16:56 |
sledges | icon-app-* | 16:56 |
sledges | ;) | 16:56 |
Morpog_PC | sounds good | 16:56 |
sledges | yup | 16:56 |
Morpog_PC | especially that small A | 16:56 |
sledges | yup yup | 16:56 |
sledges | :D | 16:56 |
sledges | linuxy ;) | 16:56 |
sledges | i liked your idea of symlinks Morpog_PC | 16:56 |
Morpog_PC | sometimes Windows aint that bad :) | 16:56 |
sledges | :) | 16:56 |
sledges | they are fine :) i remember renamind Documents and Settings to docs | 16:57 |
sledges | :D | 16:57 |
Morpog_PC | lol | 16:57 |
sledges | soz, to home ofc :D | 16:57 |
sledges | and My Documents to doc | 16:57 |
Morpog_PC | rofl | 16:57 |
faenil | locusf, ping | 16:58 |
Morpog_PC | I'm sure some badly written apps didn't liked that | 16:58 |
sledges | ok, let's fire away with icon-app-* | 16:58 |
sledges | \o/ | 16:58 |
Morpog_PC | yep | 16:58 |
sledges | (no-one vetoes) | 16:58 |
* sledges looks around | 16:58 | |
sledges | so now | 16:59 |
sledges | what happens when we go and create PR for fingerterm with Icon=icon-app-terminal | 16:59 |
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sledges | :D | 16:59 |
sledges | thp_: ^ ;) | 16:59 |
Morpog_PC | we don't | 17:00 |
faenil | https://www.youtube.com/watch?feature=player_detailpage&v=xjlgUx7_aN0#t=102 | 17:00 |
Morpog_PC | we symlink | 17:00 |
Morpog_PC | or we do? | 17:00 |
faenil | fight fire with fireeee | 17:01 |
sledges | symlink sounds least intrusive | 17:02 |
sledges | even though it clogs up the dir | 17:02 |
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sledges | i vote for symlink | 17:04 |
sledges | faenil:) | 17:04 |
sledges | but we change .desktops of every other app hopefully not used by sailfish :D | 17:05 |
Morpog_PC | sounds good | 17:05 |
sledges | ok | 17:06 |
Morpog_PC | so it's just settings, screenshottool and fingerterm | 17:06 |
sledges | as faenil said, they have to adjust! | 17:06 |
sledges | oki | 17:06 |
locusf | faenil: pong | 17:06 |
faenil | o/ revolutiooon | 17:06 |
Morpog_PC | how do the symlinks come in? | 17:06 |
sledges | :)) | 17:06 |
sledges | Morpog_PC: in the .spec | 17:07 |
faenil | locusf, https://github.com/nemomobile/qt-components/blob/qtquick2/src/meego/plugin.cpp#L107 | 17:07 |
sledges | install section | 17:07 |
faenil | bb in 2 mins | 17:07 |
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locusf | faenil: ? | 17:07 |
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locusf | been 10 minutes already lol | 17:17 |
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Morpog_PC | sledges, what needs to changed in spec and pro file? | 17:31 |
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faenil | locusf, sorry the guy talks a lot :D | 17:35 |
sledges | all what needs to get it compiled įithout erreos | 17:35 |
sledges | :) | 17:35 |
Morpog_PC | rofl | 17:35 |
faenil | anyway, remember we couldn't see the cursor with the new vkb stick becaues it flashed? | 17:35 |
sledges | rename meegotouchtheme-graphics.pro to nemo-theme-glacier.pro | 17:36 |
sledges | and references of base to glacier throughout | 17:37 |
sledges | also licences where applicable | 17:37 |
faenil | sledges, before I forget, let's remember glacier is just a theme for nemo's components | 17:38 |
faenil | so let's not name too many things as glacier unless they're glacier-specific :) | 17:38 |
sledges | Morpog_PC: ^ | 17:39 |
sledges | :) | 17:39 |
sledges | also, under index.theme | 17:39 |
sledges | in [X-MeeGoTouch-Metatheme] | 17:39 |
sledges | add X-Inherits=darko | 17:39 |
sledges | this wll go in the future | 17:40 |
sledges | +away | 17:40 |
faenil | at least that's what I understood, correct me if I'm wrong ;) | 17:40 |
locusf | faenil: its ok, yes I remember | 17:40 |
sledges | yes faenil now we are woking solely on theme | 17:40 |
sledges | so all good | 17:41 |
faenil | yeah | 17:41 |
sledges | lol | 17:41 |
sledges | whom u talkin | 17:41 |
sledges | :D | 17:41 |
faenil | ahahha :D | 17:41 |
locusf | faenil: and so? | 17:45 |
faenil | locusf, well, why does it blink? | 17:45 |
locusf | faenil: I dunno | 17:46 |
faenil | :) | 17:46 |
locusf | btw ringtones work now | 17:46 |
faenil | how comes? :D | 17:47 |
locusf | I just tested by calling the N9 | 17:47 |
locusf | and I heard a SMS tone today too | 17:47 |
locusf | they didn't work previously | 17:47 |
locusf | updated matrix to reflect this | 17:47 |
locusf | so blinking, I have no idea why it still blinks | 17:50 |
locusf | even though its specifically set in qt-components, it might need something special along with it as well | 17:50 |
Morpog_PC | oh how the hell, why does screenshotstool use settings icon as well............. | 17:51 |
sledges | :D | 17:51 |
sledges | i know | 17:51 |
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Morpog_PC | how to handle that? | 17:51 |
sledges | it's for debugging | 17:51 |
sledges | from jolla's PoV | 17:52 |
sledges | i think they filter it out not to appear on homescreen in final product | 17:52 |
sledges | just submit a PR | 17:52 |
Morpog_PC | ok | 17:52 |
locusf | why is it that I have to press the power button now to unlock, double tapping doesn't work anymore | 17:53 |
sledges | Morpog_PC: here: https://github.com/nemomobile/lipstick/blob/68269bd6d74d8ea34f756098fbc111a8cd017c5b/tools/screenshottool/screenshottool.desktop#L4 | 17:53 |
sledges | a nice icon-app-screenshot | 17:53 |
sledges | :D | 17:53 |
Morpog_PC | so much stuff to remember | 17:53 |
sledges | just remember where backlog is | 17:53 |
sledges | :)) | 17:53 |
Morpog_PC | ok, I will push now, being sure I killed it :) | 17:55 |
sledges | :D | 17:56 |
faenil | bbl | 17:56 |
Morpog_PC | sledges, https://github.com/Morpog/nemo-theme-glacier | 17:58 |
sledges | Morpog_PC: remove lgpl folder | 17:58 |
Morpog_PC | done | 17:59 |
sledges | Morpog_PC: remove spec/*.changes | 18:00 |
sledges | and rename nemo-theme-default.spec to nemo-theme-glacier.spec | 18:00 |
locusf | Morpog_PC: also add backgrounds | 18:00 |
sledges | Morpog_PC: rename | 18:00 |
sledges | in .spec | 18:00 |
sledges | summary | 18:01 |
sledges | Nemo Mobile glacier theme | 18:01 |
sledges | to | 18:01 |
locusf | Morpog_PC: I mean wallpapers file:///usr/share/themes/darko/meegotouch/images/meegotouch-wallpaper-portrait.jpg file:///usr/share/themes/darko/meegotouch/images/meegotouch-wallpaper-landscape.jpg | 18:01 |
sledges | Nemo Mobile Glacier UI theme | 18:01 |
sledges | locusf: they will be inherited | 18:01 |
locusf | sledges: well there is nothing to be inherited as they are not found | 18:01 |
sledges | let's have initial commit only for launcher icons | 18:02 |
sledges | we'll add many more to come | 18:02 |
sledges | now the background would be used only on lockscreen (if it's bound) | 18:02 |
locusf | btw the rpm doesn't build | 18:03 |
locusf | its probably not supposed to | 18:03 |
sledges | locusf: see what i have said to Morpog_PC to fix ;P | 18:03 |
Morpog_PC | sledges, that was all? | 18:03 |
sledges | Morpog_PC: in .spec: change licence to CC3 | 18:04 |
sledges | if that's the shorthand for it? | 18:04 |
sledges | no :Dq | 18:04 |
sledges | im in progress :) | 18:04 |
sledges | but good job so far! | 18:04 |
locusf | sledges: okay | 18:04 |
sledges | also | 18:05 |
sledges | delete all Provides* | 18:05 |
sledges | and Obsoletes* | 18:05 |
sledges | in .spec | 18:05 |
Morpog_PC | whats with Release: ? | 18:05 |
sledges | 0.0.1 | 18:06 |
sledges | or even | 18:06 |
sledges | 0.0.0 | 18:06 |
sledges | because it gets overwritten | 18:06 |
sledges | by webhooks tar_git | 18:06 |
sledges | index.theme contents: https://pastee.org/qdetv | 18:07 |
sledges | ;) | 18:07 |
sledges | no | 18:07 |
sledges | nemo-theme-glacier.pro ^ | 18:07 |
sledges | and otherwise LGTM | 18:07 |
sledges | \o/ | 18:07 |
locusf | no | 18:08 |
locusf | https://pastee.org/zs6vr | 18:08 |
locusf | during rpm build | 18:08 |
Morpog_PC | sledges, checked my symlink syntax? | 18:09 |
sledges | Morpog_PC: lgtm | 18:09 |
sledges | if breaks we'll see :D | 18:10 |
locusf | that should only do it in buildroot | 18:10 |
Morpog_PC | ok I push | 18:10 |
sledges | lol | 18:10 |
locusf | sledges: see above paste | 18:10 |
sledges | locusf: ^ | 18:10 |
sledges | :D | 18:10 |
sledges | yes | 18:10 |
locusf | what | 18:10 |
locusf | sledges: ? | 18:11 |
Morpog_PC | pushed | 18:11 |
sledges | i mean | 18:11 |
sledges | i agree, we need to fix symlinks | 18:11 |
locusf | sledges: ah | 18:11 |
Morpog_PC | lol | 18:11 |
Morpog_PC | :) | 18:11 |
sledges | Morpog_PC: sorry did not see what you wrote | 18:12 |
sledges | version 0.0.0 | 18:12 |
sledges | release 1 | 18:12 |
Morpog_PC | aaah | 18:12 |
sledges | ok im afk | 18:13 |
sledges | need to find .spec with ln -s | 18:13 |
sledges | and see how works | 18:13 |
Morpog_PC | found that: http://stackoverflow.com/questions/7521980/packaging-symlinks-via-rpmbuild | 18:14 |
sledges | nice | 18:14 |
Morpog_PC | wan't sure about that buildroot variable, so I tried with whole path | 18:14 |
Morpog_PC | wasn't | 18:14 |
sledges | Morpog_PC: login to mer obs | 18:14 |
sledges | and follow https://wiki.merproject.org/wiki/Nemo/Development#Setting_up_a_webhook_to_github | 18:14 |
sledges | i will help you later tonight (in 3 hours) | 18:15 |
sledges | thanks | 18:15 |
sledges | and cya | 18:15 |
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Morpog_PC | cya | 18:15 |
locusf | cya sledges | 18:15 |
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Morpog_PC | locusf, so would it work like that? http://pastie.org/8409944 | 18:17 |
locusf | Morpog_PC: use %{buildroot} on both | 18:18 |
Morpog_PC | ok | 18:18 |
locusf | the start and finish of the symlink I mean | 18:18 |
Morpog_PC | so like that: http://pastie.org/8409947 | 18:19 |
locusf | yup | 18:19 |
locusf | btw starred that, hopefully it gets to nemomobile soon | 18:19 |
locusf | it probably doesn't have to be there but good nonetheless | 18:19 |
Morpog_PC | looks good in every screenshot :) | 18:20 |
Morpog_PC | just that SVG inherit bug needs to be fixed | 18:20 |
locusf | Morpog_PC: yeaah | 18:21 |
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locusf | did you push already? | 18:24 |
Morpog_PC | yes | 18:25 |
locusf | Symlink points to BuildRoot: <- hmm | 18:25 |
locusf | wtf | 18:25 |
Morpog_PC | sure it has to be on both? | 18:26 |
locusf | not entirely | 18:26 |
Morpog_PC | in the example it was not on both | 18:26 |
locusf | try just with last | 18:26 |
locusf | yeah | 18:26 |
Morpog_PC | pushed | 18:27 |
locusf | build ok | 18:28 |
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Morpog_PC | Sage, w00t wiki tells me I shall contact you for help with rest of webhook process | 18:28 |
Morpog_PC | locusf, \o/ | 18:28 |
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locusf | Morpog_PC: installed but can't get the theme to switch, it did nothing in postinstall | 18:31 |
Morpog_PC | :( | 18:32 |
locusf | Morpog_PC: had to set them manually but still it doesn't work | 18:32 |
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Morpog_PC | hmmm | 18:33 |
locusf | Morpog_PC: how did you test this in a VM? | 18:34 |
Morpog_PC | not at all :) | 18:34 |
locusf | ah copied over huh? | 18:34 |
Morpog_PC | yep, scp | 18:34 |
locusf | fffffuuuuu | 18:35 |
Morpog_PC | and edited .desktop files | 18:35 |
Morpog_PC | hehe | 18:35 |
Morpog_PC | let's see if there is a difference in darko | 18:35 |
locusf | the gconf key was correct | 18:36 |
Morpog_PC | the index file I think needs changes when compared to darko | 18:37 |
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locusf | https://pastee.org/kn7uv <- it does get picked up | 18:40 |
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Morpog_PC | yeah looking good there | 18:47 |
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ZogG_laptop | sup | 19:12 |
ZogG_laptop | faenil: \o | 19:12 |
ZogG_laptop | Sfiet_Konstantin: o/ | 19:12 |
Sfiet_Konstantin | hi ZogG_laptop ! | 19:12 |
ZogG_laptop | i see zbenjamin joined the team | 19:12 |
Sfiet_Konstantin | indeed | 19:13 |
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zbenjamin | great i have to reinstall my system :/ | 20:05 |
zbenjamin | messed it up with a upgrade... well done ubuntu .... | 20:05 |
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Morpog_Mobile_ | Sorry sledges need to sleep | 21:31 |
sledges | just back | 21:32 |
sledges | but | 21:32 |
sledges | locusf already compiled it for you | 21:32 |
sledges | the webhooks wouldve done the same | 21:32 |
sledges | so all good | 21:33 |
sledges | youll need webhooks knowhow in near future still ;) | 21:33 |
sledges | we can defer till tomorrow | 21:33 |
sledges | i'll chefk the svg bug now | 21:34 |
Morpog_Mobile_ | Great | 21:35 |
sledges | shower first :)) | 21:35 |
sledges | nite if you go, thanks for good work! | 21:36 |
Morpog_Mobile_ | Thx for help! | 21:36 |
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sledges | yw :) | 21:43 |
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