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locusf | morning | 06:04 |
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sledges | moring | 06:44 |
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faenil | morning peeps :D | 08:34 |
locusf | faenil: will submit pr for textfield later today | 08:38 |
faenil | locusf, oki ;) | 08:39 |
faenil | locusf, how you doing mate? | 08:39 |
locusf | faenil: I'm good, at uni at the moment | 08:40 |
faenil | ouch :D | 08:41 |
faenil | I should this afternoon :P | 08:41 |
locusf | research methods in computer science as topic | 08:41 |
faenil | research methods as in minimization problems? | 08:41 |
faenil | conjugate gradient, and that stuff? | 08:41 |
locusf | I guess not, this is more general level stuff | 08:42 |
faenil | ah ok ;) | 08:42 |
faenil | I'm happy, adsl issues are probably fixed | 08:43 |
locusf | nice | 08:43 |
faenil | and I had them set a gaming profile with fast routing :D | 08:43 |
faenil | now ping google 25ms instead of 37 :D | 08:43 |
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faenil | locusf, commented slider | 09:02 |
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niqt | morning | 09:09 |
faenil | hey | 09:11 |
locusf | faenil: ok | 09:12 |
locusf | faenil: the double image is for the slider part and the groove part separately, one image will only cover either | 09:14 |
faenil | yes, but do we need both? | 09:14 |
faenil | why not one image which covers both? | 09:14 |
locusf | I don't know where to put it :D | 09:15 |
faenil | :P | 09:19 |
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aknight | faenil: c.f. your question in #qt-labs, why don't you swap out the toolbar when the view switches? | 09:33 |
faenil | aknight, you mean AppView's toolbar? | 09:33 |
aknight | faenil: yes | 09:34 |
faenil | that the only possible solution I see, but sounded not "right" | 09:34 |
faenil | so I wanted to see the official solution | 09:34 |
faenil | I guess you agree swapping toolbar of appview isn't that nice :) | 09:34 |
aknight | faenil: or swap out the contents of the toolbar | 09:34 |
faenil | yes, same | 09:34 |
aknight | faenil: i would probably use a model and modify the model | 09:35 |
faenil | sounds hacky to me, not what an official solution should offer | 09:35 |
aknight | well the toolbar element is very basic | 09:35 |
aknight | many apps probably don't modify it much | 09:35 |
faenil | aknight, in qt-components you had one toolbar for each Page | 09:35 |
faenil | aknight, many *desktop* apps | 09:35 |
aknight | faenil: right. so keep as much as possible and swap out the rest | 09:36 |
aknight | => model | 09:36 |
faenil | in what way would you use the model? | 09:36 |
aknight | faenil: if you use a repeater that creates buttons, for instance | 09:37 |
faenil | (anyway, ok, if there's no cleaner solution I will accept that swapping the toolbar or its content is the only way to go right now) | 09:37 |
aknight | the model could be offered by the current view | 09:37 |
aknight | or you could one toolbar with different states of course | 09:37 |
faenil | yes...the model is probably cleaner | 09:38 |
faenil | I think each view should offer its things | 09:38 |
faenil | not nice to put all toolbars in the appwindow | 09:38 |
aknight | but if you want a page-specific toolbar, it should probably not be put in the applicationwindow | 09:38 |
aknight | yes, what you said :) | 09:38 |
faenil | :) | 09:38 |
faenil | so, the model way is probably the one to go right now | 09:39 |
faenil | the way* | 09:39 |
faenil | aknight, in Nemo's case, we'll use the statusBar, as our toolbar is at the top | 09:40 |
faenil | of the view | 09:40 |
faenil | (even though I'm used to calling statusBar the bar with system info, not app specific stuff) | 09:41 |
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aknight | faenil: heh, the position of the components should probably be independent of their use case. i wonder if they can be reanchored easily | 09:42 |
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aknight | "it will be anchored automatically into the application window" but maybe the api needs to be expanded to specify *how* it's anchored | 09:43 |
faenil | aknight, we'll see what we can do with header...that component is specific to be anchored on top | 09:43 |
faenil | yeah.. | 09:44 |
faenil | I think they're implicitly saying toolBar is anchored at the bottom, and statusBar at the top | 09:44 |
aknight | odd, since it is opposite on desktop | 09:44 |
faenil | mmm true | 09:45 |
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* faenil goes read src | 09:45 | |
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faenil | aknight, yes, toolBar is anchored at the top, statusBar at the bottom | 09:47 |
giucam | does mce somehow keeps the screen from updating when it locks the screen? | 09:48 |
spiiroin | giucam: not really, but it tells lipstick to stop all rendering when turning the display off | 09:49 |
giucam | spiiroin: that's interesting. where? | 09:49 |
spiiroin | modules/display.c | 09:49 |
spiiroin | there is synchronous "rendering enabled yes/no" ipc between mce and lipstick when entering/leaving display off state | 09:50 |
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giucam | spiiroin: aha, that's it. thanks :) | 09:55 |
giucam | the problem is that it confises display off with the lock screen | 09:56 |
giucam | *confuses | 09:56 |
faenil | qwazix, ping | 10:01 |
sledges | locusf, nice tweet, but did you afterwards adjust 20:11 qwazix locusf, if you see the spec, the end of the trumpet is almost as high as the diameter of the ball | 10:02 |
faenil | sledges, morning o/ | 10:02 |
sledges | ahoj faenil :) | 10:02 |
faenil | qwazix, we need specs for the drawer, if you want the header to be implemented :P | 10:03 |
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sledges | im sure Morpog_PC can chip in as well :) cc Morpog_Mobile | 10:18 |
Morpog_PC | mmmh? | 10:18 |
sledges | ^^ | 10:18 |
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faenil | Morpog_PC I can't make header without precise specs for the drawer | 10:20 |
faenil | included how many levels there can be, etc | 10:20 |
Morpog_PC | app drawer on homescreen? | 10:21 |
Morpog_PC | i just woke up, so I'm a bit slow :) | 10:21 |
faenil | Morpog_PC nope, the dock for applications headers | 10:22 |
Morpog_PC | that gets opened with the 3 dots? | 10:23 |
faenil | I have no clue | 10:23 |
faenil | in fact I also have no clue what happens when you click the 3 dots | 10:24 |
faenil | but I think the drawer is opened with a swipe gesture | 10:24 |
sledges | http://play.qwazix.com/grog/wp-content/uploads/2013/08/header.png | 10:25 |
sledges | explained what 3 dots does | 10:25 |
faenil | sledges, think I haven't even looked at the header specs? :D | 10:25 |
sledges | (facepalm) | 10:25 |
faenil | there's no "graphics" part of the 3 dots there | 10:26 |
* sledges is looking for a trout :D this time not for sfiet, but for the same good cause though | 10:26 | |
faenil | ahaha :) | 10:26 |
sledges | "graphics" part? | 10:26 |
faenil | we don't have a menu spec, so we still don't know what happens (visually) when you press the 3 dots | 10:26 |
sledges | "3 dots signal that the header can be dragged down to reveal the menu" | 10:26 |
faenil | the menu could also be the drawer.. | 10:27 |
sledges | ues | 10:27 |
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faenil | sledges, ok, you can hit me | 10:27 |
sledges | that's what the next paragraph explains | 10:27 |
* sledges swings wide | 10:27 | |
sledges | :D | 10:27 |
faenil | :D | 10:27 |
sledges | chaps, and I live in the earliest country in europe :D | 10:28 |
faenil | next time I say "think I haven't even read ..." you say "yes" XD | 10:28 |
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sledges | faenil, funny enough i misread your sentence as "I think I havent read the specs" | 10:28 |
sledges | :D | 10:28 |
mric_ | Hey sledges :) | 10:28 |
faenil | lol | 10:28 |
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sledges | ahoj mric_ , another chap from the earliest country in europe :D | 10:28 |
faenil | sledges, so do you think the last picture is the drawer? :/ | 10:29 |
sledges | yes | 10:30 |
sledges | (the trout just twitched :D) | 10:30 |
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faenil | ahahah | 10:30 |
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mric_ | sledges, I've just read the log (took me a long time ;) ) and many interseting things are happening ! | 10:30 |
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sledges | but jokes away, wonder why it suggests foor-eyed fish | 10:30 |
sledges | etc | 10:30 |
sledges | :)) | 10:30 |
mric_ | The first componenent has been produced :) | 10:30 |
sledges | mric_, you're surely right! | 10:30 |
faenil | I was thinking about something more fancy as I remember seeing some screenshots about that dock and it had separators and everything | 10:30 |
sledges | mric_, do you read twitter? might give you only most relevant highlights ;) | 10:31 |
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faenil | mric_, also second and third in the meanwhile :D | 10:31 |
Morpog_PC | ok, just got me a biiig coffee | 10:31 |
sledges | http://play.qwazix.com/grog/wp-content/uploads/2013/09/header-3.png | 10:31 |
sledges | faenil, ^ and separators are non-visual elements | 10:31 |
faenil | ah, ok | 10:31 |
Morpog_PC | 3 dots pulls down the header to reveal the app menu, same as a swipe down on header does | 10:31 |
faenil | ah ok now I read it all | 10:32 |
sledges | s/3 dots/tapping on 3 dots/ | 10:32 |
mric_ | sledges, great nemo seem to be developing very fast these last few days :) | 10:32 |
Morpog_PC | so it has 2 levels | 10:32 |
faenil | it's getting complicated :D | 10:32 |
sledges | :)) and fun! | 10:32 |
Morpog_PC | btw header gradient is old, new gradient start on last 15u of the header | 10:33 |
faenil | now, how do I enforce the height of those lines...I guess we have to let the dev put everything he desired in there | 10:33 |
faenil | Morpog_PC please update asap :D | 10:33 |
mric_ | sledges, I'm currently learning qml so hopefully in a few weeks I could be more useful :) | 10:34 |
sledges | mric_, me too | 10:34 |
sledges | :D | 10:34 |
Morpog_PC | faenil, yep, but maybe set a maximum % of screen that can get used? | 10:34 |
Morpog_PC | not sure about that | 10:34 |
faenil | :/ | 10:34 |
mric_ | sledges, good to know that I'm not alone:) | 10:34 |
Morpog_PC | faenil, I was waiting for my other PR to come through before altering header | 10:35 |
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faenil | I need to know if you can only put 40u listitems in there, or you can put whatever you want in the dock (cc qwazix ) | 10:35 |
faenil | because if you can only use 40u listitems then we need a special listiitem for that | 10:36 |
faenil | (unless it's part of the listview specs already) | 10:36 |
mric_ | sledges, did you buy a book or are you learning from internet ? | 10:37 |
Morpog_PC | faenil, I'm not sure for what that listitem is there, but I guess just as example background | 10:39 |
faenil | the header specs say 40u | 10:39 |
Morpog_PC | a 40 u listitem would be insane | 10:39 |
sledges | mric_, by example :D qml is piece of cake, at the beginning :) | 10:40 |
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Morpog_PC | faenil, I think thats an header on bottom, could that be? | 10:41 |
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faenil | Morpog_PC that's what I thought as well, but sledges opened my eyes, that's the header with the drawer open | 10:41 |
Morpog_PC | looks like it, just the 40u still mislead me :) | 10:42 |
sledges | opened your drawer :)) | 10:42 |
faenil | ehehe | 10:42 |
Morpog_PC | lol | 10:42 |
mric__ | sledges, maybe because you already know some other programming languages :) I only have a basic knowledges of C ... | 10:42 |
faenil | and it makes sense, as he's talking about the drawer, but yeah it really seems the header at bottom | 10:42 |
Morpog_PC | but a 40u drawer be useless | 10:42 |
faenil | 40u each item | 10:42 |
Morpog_PC | maybe it's 40u per row | 10:43 |
faenil | of course | 10:43 |
sledges | well anyway mric__, take any qml app, launch with QtCreator and on QtDesigner you can WYSIWYG very rapidly learning, surely take a tutorial along | 10:43 |
faenil | and my question is: do we want to enforce 40u rows in the drawer? | 10:43 |
Morpog_PC | well, we can count that in his 2nd and 3rd header spec | 10:43 |
faenil | I don't think that's a good idea :) | 10:43 |
Morpog_PC | gimme a sec | 10:43 |
faenil | I think the dev should be able to put whatever he wants in his app drawer | 10:43 |
sledges | header 2 and 3 show wider drawers with other stuffs | 10:44 |
faenil | yes, but as you can see they're all 40u rows | 10:44 |
sledges | (taller i.e.) | 10:44 |
faenil | still everything split in single rows | 10:44 |
sledges | O_o | 10:44 |
faenil | ? :O | 10:44 |
sledges | not here: http://play.qwazix.com/grog/wp-content/uploads/2013/09/header-3.png | 10:44 |
sledges | :) | 10:44 |
faenil | sledges, yes, there :P | 10:45 |
faenil | you see? the drawer has many 40u rows | 10:45 |
sledges | there you have very big app drawer | 10:45 |
sledges | and right below a small one | 10:45 |
sledges | faenil, right | 10:45 |
faenil | yes....but it's still all 40u rows XD | 10:45 |
faenil | there is no bigger element in the drawer than rows :D | 10:45 |
sledges | get your point, sounds like it's more pulley thing ;) | 10:45 |
sledges | as you don't have to pull it all the way out for only basic functions | 10:46 |
sledges | pulling it should feel like going through the small speed bumps | 10:46 |
sledges | and i agree, developer can put any rows in there | 10:46 |
sledges | i.e. if there are rows, they could speed bump ;) | 10:46 |
faenil | you can still pull only parts of it, even when not enforcing "rows" only policy | 10:47 |
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sledges | will that be elegant? | 10:48 |
faenil | but if dev wants something like this | 10:48 |
faenil | http://appsplayground.com/wp-content/uploads/2012/11/paint-my-cat.jpg | 10:48 |
faenil | but at the top | 10:48 |
sledges | my vision is, if there are rows (they can have any heights or all be same height), they act as a speed bump (dont know better word) | 10:49 |
Morpog_PC | well, it seems all are 40u rows (even if some are off), let me check if that collides with for example buttonrow spec | 10:49 |
Morpog_PC | it does | 10:49 |
Morpog_PC | buttonrow uses 50u in height | 10:50 |
faenil | sledges, yes of course...I meant rows of different heights | 10:50 |
sledges | question, when would a dev want such "paint my cat" functionality in mobile apps, and is that really practicle. we should keep to one approach | 10:50 |
Morpog_PC | I don't think we should force a default row height, we could set one which can be edited by dev per row | 10:51 |
faenil | again iOS | 10:51 |
faenil | http://www.wired.com/images_blogs/gadgetlab/2013/09/Slide-02.jpg | 10:51 |
faenil | iOS7 bottom bar | 10:51 |
faenil | it's not all 40u rows | 10:51 |
sledges | yes, but you very well know sailfish looks cool ;) ios, no so much :D | 10:51 |
sledges | (even though it has its good moments, i agree) | 10:51 |
faenil | ios7 bottom bar isn't that different :P | 10:52 |
sledges | so i agree, dev can specify any row height they want | 10:52 |
sledges | now what about speed bumps? :) | 10:52 |
Morpog_PC | well, I think we need qwazix here, as it his baby and he has thought about it :) | 10:52 |
faenil | great | 10:52 |
faenil | sledges, what with speed bumps? | 10:52 |
sledges | pulley effect | 10:52 |
sledges | per each row | 10:52 |
sledges | their snapping | 10:52 |
Morpog_PC | faenil, sound nice | 10:53 |
faenil | of course they should snap, as spec says | 10:53 |
sledges | \o/ | 10:53 |
* sledges slaps himself with a large trout for not reading the specs | 10:53 | |
Morpog_PC | and press on 3 dots opens whole drawer | 10:53 |
faenil | sledges, we're all faulty :D | 10:53 |
faenil | Morpog_PC yep | 10:53 |
faenil | sledges, so, basically, I see it like this | 10:53 |
faenil | The children of Header will identify the bumping stages (levels, whatever) | 10:54 |
Morpog_PC | sledges, are you going to do the gradient by qml code or with an image? | 10:54 |
faenil | so you can have | 10:54 |
faenil | Header { | 10:54 |
faenil | Rectangle { | 10:54 |
Morpog_PC | err faenil, i meant | 10:54 |
faenil | height: 40 | 10:54 |
faenil | } | 10:54 |
faenil | and that's the first bump | 10:54 |
faenil | (dash line in the spec) | 10:55 |
faenil | Morpog_PC I'd use images least possible | 10:55 |
faenil | but we also have to see what that means performance wise | 10:55 |
faenil | and benchmarks can only be done once all components are built, imho | 10:55 |
faenil | aknight, any advice on that? | 10:56 |
sledges | Morpog_PC, whew thanks for redir :D | 10:56 |
aknight | faenil: performance advice on the gradient? | 10:56 |
faenil | aknight, as in, images vs qml for that kind of stuff | 10:56 |
faenil | mostly gradient, yea | 10:57 |
sledges | don't forget shaders, already need one for trumpet :) | 10:57 |
faenil | sledges, yes, images vs non-images is the question :) | 10:57 |
aknight | my guess is that a vertexshader with color vertices will be a good idea for those kinds of things... of course you still need to bench it | 10:58 |
aknight | you can make gradients that way, and if you use a mesh you can do the trumpet that way | 10:58 |
faenil | fragment shader you mean? | 10:58 |
aknight | no | 10:58 |
faenil | yes we need a mesh for the trumpet most likely | 10:58 |
aknight | change the output color in the vshader | 10:58 |
aknight | it gets called once per vertex, better than doing it in the frag shader which gets called once per pixel | 10:59 |
Morpog_PC | well, I do the spec with an image, as we already confirmed that you can implement it how you want to :) | 10:59 |
faenil | aknight, makes sense | 10:59 |
faenil | so you get some pixels for free | 10:59 |
faenil | aknight, isn't that what the GradientStops do already in qml? | 11:00 |
aknight | faenil: i'd have to check what the implementation is actually doing - it might be painting and uploading a texture | 11:01 |
faenil | oki | 11:01 |
aknight | faenil: but at least the qgraphicaleffects gradients don't use the painter | 11:01 |
faenil | so we're safe with those | 11:01 |
aknight | if the texture never changes, it can be a better option | 11:01 |
faenil | ok | 11:02 |
aknight | some inspiration for the trumpet: https://qt-project.org/doc/qt-5.1/qtquick/qml-qtquick2-gridmesh.html | 11:02 |
faenil | so since it's something we should try anyway, I'd go with simple qml first, and then see if there's room for improvement using shaders | 11:02 |
aknight | notice how the passthrough (default) frag shader is used | 11:02 |
aknight | all the work is done in the vshader | 11:03 |
faenil | yeah of course, in this case you're modifying vertices | 11:03 |
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faenil | aknight, do you think we should start with shaders all the way from the beginning, or start with gradientstop first? (and common qml gradients) | 11:05 |
aknight | faenil: prototype first :) then iterate | 11:05 |
faenil | ok :P | 11:05 |
aknight | more to tweet about that way ;) | 11:05 |
faenil | but for the trumped we don't have much choide, have fun locusf ! :D | 11:06 |
faenil | aknight, ahah :D | 11:06 |
faenil | alright guys, I'll be back in about 3h, lesson at uni :/ | 11:06 |
sledges | Cya l8r | 11:06 |
faenil | if qwazix joins, discuss about fixed-row-height vs variable | 11:07 |
faenil | :D | 11:07 |
sledges | k | 11:08 |
sledges | what's going on with github :( | 11:08 |
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sledges | ok back :) thos DDoSers :) what are they thinking! | 11:31 |
locusf | sledges: no I didn't yet adjust | 11:31 |
sledges | try remote shell somewhere, worked for me earlier | 11:31 |
sledges | i uploaded my tarballed git repo and committed from there :D | 11:32 |
sledges | *pushed | 11:32 |
sledges | lol locusf i need new glasses and coffee | 11:32 |
sledges | ok got you :D | 11:32 |
locusf | sledges: ? | 11:32 |
sledges | i thought you were referring to github down | 11:33 |
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locusf | sledges: ah :D | 11:33 |
locusf | so what did faenil mean "for trumped we don't have much choise" | 11:34 |
sledges | for shaders i guess, dunno | 11:34 |
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sledges | yup, shaders | 11:35 |
sledges | especially when nearing right edge | 11:35 |
locusf | crap | 11:36 |
locusf | I gotta learn em then | 11:36 |
locusf | I guess its not that complicated | 11:36 |
locusf | I hope so at least | 11:36 |
sledges | it's surely exciting | 11:36 |
locusf | faenil: so to use shaders for the trumpet, is that what you want me to do? | 11:41 |
sledges | aknight, ^ | 11:45 |
locusf | tbh I only have experience with simple QML stuff, nothing like this :d | 11:45 |
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aknight | locusf: faenil was worried about the performance impact but tbh i would prototype it with qquickpainteditem first | 11:46 |
aknight | then probably create a geometrynode | 11:46 |
locusf | aknight: ok | 11:47 |
aknight | to do the curves in gl instead | 11:47 |
aknight | there are actually a bunch of nice path convenience classes in the private api - the ones used to back pathview and such | 11:48 |
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Morpog_PC | just pushing header gradient change to my repo, cannot change grob blog posts, as those were written by qwazix | 12:34 |
Morpog_PC | qwazix PR on header gradient change | 12:37 |
sledges | nice very nice | 12:39 |
sledges | shadow is also consistent with nice looking notifications draw - row 1 column 4: http://play.qwazix.com/grog/wp-content/uploads/2013/07/SystemUI.png | 12:40 |
Morpog_PC | ? row 1 column 4 is camera app? | 12:41 |
sledges | row 2 | 12:41 |
sledges | :D | 12:41 |
sledges | too much C++ | 12:41 |
Morpog_PC | also which shadow? :) | 12:41 |
sledges | (then i should've said col 3 :)) | 12:42 |
giucam | spiiroin: btw, what's the reason to hide the compositor? the scene graph won't redraw if nothing changed | 12:42 |
sledges | shadow is just a fake impression thanks to the alpha gradient | 12:42 |
sledges | bottom of drawer | 12:42 |
giucam | and having it hidden is troublesome for the lock screen | 12:42 |
Morpog_PC | ah ok, wouldn't have thought about it as shadow :) | 12:42 |
sledges | ;) | 12:43 |
Morpog_PC | we keep the old gradient on header for special core apps like image viewer | 12:43 |
Morpog_PC | where it looks good | 12:43 |
giucam | w00t: git blame says you're the one to ask :) ↑ | 12:44 |
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Morpog_PC | when I see darksim joining I always think its the dark side of sledgesim :) | 12:45 |
sledges | :D | 12:46 |
sledges | i thought the same :D | 12:46 |
w00t | giucam: hiding makes damn sure that even if the scenegraph changes, it doesn't draw anything, which is useful on some hardware adaptations that explode violently if you try do anything with the GPU when it's suspended | 12:46 |
DarkSim | lol | 12:46 |
w00t | as well as having the nice side-effect of keeping everything asleep while the screen is off | 12:46 |
DarkSim | I tried to remember if there was a sledgesim in the Perfect Dark game, I thought I had never heard of it | 12:47 |
giucam | w00t: the problem is that the compositor is hidden and then the lock screen starts its slide animation, so it won't update | 12:47 |
Morpog_PC | btw sledges row 1 column 1 is that thing thought as progress spinner? | 12:47 |
Morpog_PC | because if not, it would be cool | 12:47 |
giucam | w00t: and even if it did i cannot slide it away because it won't get any input | 12:48 |
sledges | need to ask hurrian that one :) | 12:48 |
w00t | uhm, but it should show again (and work normally) once you resume | 12:48 |
sledges | it is cool, when it was born with the orig design, all was rounded/circly. and it's still cool now :)) | 12:48 |
w00t | hide is only for the duration of "the screen is turned off" | 12:49 |
giucam | as in black? | 12:50 |
giucam | it may be that the problem is only in a vm | 12:50 |
giucam | and with a device it's hidden | 12:50 |
Morpog_PC | sledges, well, it would even work being square | 12:50 |
w00t | spiiroin: do you happen to remember anything about display handling for VM cases? | 12:51 |
sledges | it would, but since we have ball on progress bar and on switch, i think is all good still :D | 12:51 |
Morpog_PC | I could prototype something with premiere (yeah not really the right tool for it, lol) | 12:51 |
sledges | :)) | 12:52 |
giucam | i'd expect the screen to lock after some idle time, and after some more go black, but it seems it's all at the same time here | 12:52 |
sledges | animated GImpF instead ? ;D | 12:52 |
Morpog_PC | gimp on windows is horrible ;) | 12:52 |
sledges | s/gimp on// | 12:53 |
sledges | ;) | 12:53 |
Morpog_PC | :D | 12:53 |
w00t | giucam: screen lock and display off are currently happening at the same time, yes | 12:53 |
w00t | and you're right that what you're seeing is probably VM-specific | 12:53 |
w00t | make sure that setUpdatesEnabled(true) is being called | 12:53 |
w00t | if it isn't then we may have something funky going on in mce's state handling.. | 12:54 |
giucam | no, that's working | 12:54 |
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w00t | can you explain exactly what you're seeing? | 12:55 |
jonwil | At least you guys get to look at the MCE source code when playing with it and dealing with it, us poor sods on Maeno5 have to rely on reverse engineering to figure out what its doing | 12:56 |
giucam | i send the shutdown signal, or wait 5 mins, and the ui stops responding and updating, then i send another signal and the lock screen shows up | 12:57 |
giucam | so yes, that's consistent with the fact that on a device the screen would turn black | 12:57 |
giucam | that i was issing | 12:57 |
giucam | *missing | 12:57 |
w00t | yep | 12:57 |
giucam | so i was trying to fix something that isn't broken, but in the meantime i've fixed something else :) | 12:58 |
giucam | i'll clean the code and to a pr | 12:58 |
w00t | we may be able to fake it somewhat, good observation | 12:58 |
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w00t | giucam: cool, what did you find? | 13:01 |
giucam | w00t: the lockscreen was behind app windows | 13:02 |
w00t | ha. oops | 13:02 |
w00t | in my defense, that lockscreen was only ever supposed to be a prototype.. it just kind of.. stuck around :) | 13:03 |
qwazix | faenil, still catching up but the idea is developer can put whatever inside dock/drawer, but by default is a listview | 13:04 |
giucam | well, the problem wasn't much in the lockscreen but in the compositor :) | 13:04 |
qwazix | (if that can be implemented) | 13:04 |
qwazix | and the groups are as many as one wants, but I don't mind limiting that to 2 or 3 if that makes things easier | 13:05 |
sledges | and can snapping (speed bumps) be implemented too? | 13:07 |
sledges | qwazix, | 13:07 |
Morpog_PC | what do you think about that 4 dots in hurrians mockup as progress spinner qwazix? (row 1, column 1) | 13:10 |
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giucam | yay, my first pr :) | 13:24 |
giucam | well, 2 prs | 13:24 |
qwazix | sledges, we have to try that, I wasn't thinking of haptics or visual clues for that, but if it's not annoying it sounds cool | 13:25 |
qwazix | Morpog_PC, I like those dots they look fresh | 13:25 |
Morpog_PC | Ok, I will specc something for it :) | 13:25 |
qwazix | also I don't think we have to force the use of rows in the drawer | 13:25 |
Morpog_PC | seen the PR? | 13:25 |
qwazix | yep, will deal with it later, @work atm | 13:25 |
Morpog_PC | ok, np | 13:26 |
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Morpog_PC | yeah row size and/or rows at all should be free to developer | 13:26 |
qwazix | for example http://play.qwazix.com/grog/wp-content/uploads/2013/09/header-cont.png | 13:26 |
qwazix | doesn't really fit to the rows | 13:26 |
Morpog_PC | yep | 13:26 |
qwazix | I was thinking something like HeaderDock { content: <whatever qml here> } | 13:27 |
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alterego | I wonder if Apple will ever change their naming strategy. iPhone and all those other i* names, are starting to sound quite dated to me. | 13:39 |
Stskeeps | iAlterego | 13:40 |
alterego | URgh | 13:40 |
alterego | i, Alterego :P | 13:40 |
alterego | As much as I don't really care for the company, without someone even remotely as motivated and passionate as Jobs, the company is going to implode and fade away. | 13:41 |
jonwil | Jobs is one of only a handful of CEOs/company founders who can truly be called celebraties | 13:41 |
alterego | Makes you wonder though, like the banks, are companies like Microsoft and Apple too important to lose? | 13:42 |
alterego | They certainly do carry a lot of capital .. | 13:42 |
jonwil | I dont see Apple going away in the short term | 13:42 |
alterego | Heh, it's never quick. | 13:43 |
alterego | Nokia is still imploding .. | 13:43 |
jonwil | The real danger is that Apple will morph into a patent troll (i.e. the biggest product they will sell is patent licenses rather than actual physical goods) | 13:43 |
alterego | Maybe, though with the way things are now-a-days, I think the courts are starting to get wize to the stupidity of it. | 13:44 |
alterego | If what's left of Nokias mobile phone business continiues to implode under Microsoft, I wonder if it'll become a blackhole and suck up the company. It's really the last bet they have as far as I can see. | 13:45 |
jonwil | If the courts start getting too wise, companies like Apple and Microsoft will just throw some of their cash reserves at a few politicians to get new laws passed protecting their shakedown | 13:45 |
alterego | I know they're cloud platformr recently got US recognition for gov't use, but still .. | 13:46 |
alterego | Yes, I guess that happens a lot :) | 13:46 |
alterego | I'm sure even some judges accept bribes. | 13:46 |
alterego | Or maybe I'm just being too cynical. | 13:46 |
* alterego watches too many political dramas. | 13:47 | |
alterego | I blame "The Wire" :) | 13:49 |
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faenil | back | 14:18 |
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sledges | o/ | 14:19 |
faenil | qwazix, I don't think we can easily handle both listview and the rest | 14:19 |
faenil | we need a way to distinguish between levels, if we want to use the speed bumping | 14:19 |
faenil | aknight, why not using shader animations for the trumpet? (cc locusf) | 14:20 |
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qwazix | faenil, on a second thought, we can just provide an example with a listview inside and stop worrying about it | 14:50 |
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faenil | ? | 14:50 |
qwazix | <qwazix> I was thinking something like HeaderDock { content: <whatever qml here> } | 14:51 |
qwazix | if <whatever qml here> is Menu{anchors.fill:parent} then we have our solution, no? | 14:51 |
faenil | qwazix, so you want to limit it to rows? | 14:57 |
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qwazix | faenil, no, I don't think limiting it would do any good | 15:08 |
faenil | ok | 15:08 |
faenil | so what do you think of having | 15:09 |
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qwazix | I think it should be just free for all. We can just provide an example snippet for easily having a menu in there. | 15:09 |
faenil | Header { Item1{} Item2{} } and each item can be whatever and each item represents one level of the dock? | 15:09 |
qwazix | yeah, that's what I was initially thinking | 15:09 |
faenil | but? :D | 15:10 |
qwazix | why limit to 2 items? | 15:10 |
faenil | qwazix, it was just an example :P | 15:11 |
faenil | to say that I think each children of the Header represents a level of the dock | 15:11 |
faenil | and you can put whatever you want in it | 15:11 |
qwazix | yeah ok. | 15:11 |
faenil | and we will do speed bumping based on the children | 15:11 |
qwazix | yep | 15:11 |
faenil | great | 15:11 |
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faenil | we'll think about limits when the component is in place already | 15:12 |
qwazix | though maybe we could restrict levels to `Item{}` or `Component{}` | 15:13 |
faenil | why? | 15:13 |
qwazix | because if somebody just puts say, a button in there, the result will be awkward | 15:13 |
faenil | button IS an item | 15:13 |
qwazix | yeah, forget it | 15:14 |
faenil | qwazix, no awkward result, because the next children will be on a new line | 15:14 |
qwazix | :nod: | 15:14 |
alterego | What's the point in content if you can use children? | 15:14 |
faenil | alterego, yes it was children already | 15:15 |
alterego | ah, okay. | 15:15 |
faenil | alterego, at least, I was talking about using children (which is the default property) | 15:15 |
faenil | actually data is the default, but children can be used | 15:16 |
faenil | (for visual items of course, which is what we need) | 15:17 |
faenil | I think I'll get coding ;) | 15:17 |
faenil | qwazix, this said, we should also provide styling for QQC's StatusBar | 15:17 |
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faenil | or ToolBar actually (toolbar is the one at the top, in QQC) | 15:18 |
qwazix | faenil, statusbar i.e. systemui? | 15:18 |
faenil | nope | 15:18 |
faenil | qwazix, think desktop-y here :/ | 15:18 |
qwazix | oh, THAT status bar... | 15:19 |
qwazix | kill it with fire! | 15:19 |
faenil | eh | 15:19 |
faenil | no problem if we decide to ignore it, I don't know what the standard workflow will be for QQC Android and iOS apps | 15:19 |
qwazix | It's wasted space even on the desktop... even more for mobile. | 15:19 |
alterego | You could use it as the systemui status bar maybe? | 15:20 |
alterego | Though I suppose that should be handled by lipstick maybe. | 15:20 |
faenil | alterego, status bar is anchored at bottom | 15:20 |
faenil | and yes, I guess too | 15:20 |
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Merbot` | phaeron lbt sage stskeeps SR#431 Rejected promotion request | 15:32 |
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Merbot` | phaeron lbt sage stskeeps SR#432 Rejected promotion request | 15:44 |
locusf | faenil: https://github.com/faenil/qtquickcontrols-nemo/pull/3 | 15:49 |
faenil | locusf, oki | 15:52 |
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Merbot` | phaeron lbt sage stskeeps SR#433 Rejected promotion request | 15:52 |
Morpog_PC | ok, I had several ideas for progress spinner and I think this one looks best. Animated gif: http://abload.de/img/sequenz2_1jfsv4.gif | 15:54 |
Morpog_PC | what do you guys think? faenil, sledges, qwazix, Hurrian | 15:54 |
faenil | Morpog_PC nice :) though thing that if that needs to be styled, using images for the dots might be a problem | 15:55 |
faenil | Morpog_PC, think* | 15:55 |
qwazix | Morpog_PC, <3 | 15:55 |
Morpog_PC | well, no one prevents you from doing it without images | 15:56 |
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qwazix | Morpog_PC, is it rectangular on purpose (rather than square that is) | 15:57 |
qwazix | ? | 15:57 |
Morpog_PC | yes, taken from hurrians mockup | 15:57 |
Morpog_PC | but we can of course do square instead of rectangular | 15:58 |
qwazix | is it easy to try one side by side? | 15:58 |
Morpog_PC | takes a few minutes | 15:58 |
qwazix | then don't bother | 15:59 |
qwazix | after implementing it we can play with the distance (which takes a few seconds) | 15:59 |
Morpog_PC | unless it needs a mask for implementing it | 16:00 |
Morpog_PC | not sure about that | 16:00 |
qwazix | I'm just thinking four rectangles with border radius | 16:01 |
Morpog_PC | then it should be easy | 16:01 |
faenil | Morpog_PC there's no "circle" in QML :P | 16:01 |
faenil | but anyway... :) | 16:02 |
qwazix | plain radius in qmlspeak | 16:02 |
faenil | yeah | 16:02 |
faenil | those would be easier :P | 16:02 |
Morpog_PC | which results in a circle, doesn't it? :) | 16:02 |
qwazix | faenil, Rectangle {width: 10; height: 10; radius: 5} | 16:02 |
faenil | :) | 16:02 |
qwazix | yep | 16:02 |
* faenil goes commit suicide | 16:02 | |
Morpog_PC | :) | 16:03 |
sledges | git commit -m suicide | 16:09 |
Wizzup | lol | 16:09 |
sledges | Morpog_PC, very nice, but please stop reading my mind :D | 16:10 |
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qwazix | Morpog_PC, PR merged | 16:13 |
Morpog_PC | sledges, no ;) | 16:16 |
Morpog_PC | qwazix, nice | 16:16 |
sledges | :)) | 16:17 |
sledges | weird, my wayland vm after zypper dup shows only "recharge battery" notification, and black lipstick behind | 16:21 |
sledges | no swipes, no lockscreen | 16:21 |
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sledges | no apps | 16:23 |
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locusf | faenil: don't approve the pr yet, it doesn't work on latest build on the device :D | 16:26 |
faenil | I know, already spotted the error, see comments | 16:26 |
faenil | and whipped you in the comment :P | 16:26 |
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locusf | lol fixed | 16:33 |
locusf | stupid errors | 16:33 |
faenil | locusf, I don't understand why selection colour is same as text colour :D | 16:34 |
faenil | text colour is blue? :) | 16:34 |
faenil | text colour looks white from specs | 16:35 |
locusf | selected text color | 16:35 |
faenil | ? | 16:35 |
faenil | ahh, ok I think I misunderstood | 16:36 |
locusf | its as white as unselected and selected | 16:36 |
faenil | ok | 16:36 |
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sledges | yup, nemo is broken on vm | 16:44 |
sledges | most probably on n9(50) too | 16:44 |
faenil | sledges, ? | 16:44 |
sledges | so don't dup | 16:44 |
sledges | 17:21 sledges weird, my wayland vm after zypper dup shows only "recharge battery" notification, and black lipstick behind | 16:44 |
faenil | sledges, I'm dupped | 16:45 |
sledges | just baked fresh vm image, same | 16:45 |
sledges | when? | 16:45 |
faenil | yesterday | 16:45 |
sledges | i dupped hour ago | 16:45 |
sledges | and it broke | 16:45 |
sledges | :D | 16:45 |
sledges | good benchmark ;) | 16:45 |
faenil | I'll dup now and prove you wrong | 16:45 |
faenil | lol :D | 16:45 |
sledges | lol | 16:45 |
sledges | go ahead | 16:45 |
faenil | ahahah | 16:45 |
sledges | xD | 16:45 |
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faenil | let's see :D | 16:45 |
sledges | hahahah | 16:45 |
sledges | i suggest you dup vm | 16:45 |
sledges | not your arm device :D | 16:45 |
faenil | my vm is very old | 16:46 |
faenil | mmm qmlsettings says segfault :P | 16:47 |
faenil | (not dupped yet) | 16:47 |
sledges | ok lipstick looks borked | 16:47 |
sledges | because i can launch other apps individually | 16:47 |
sledges | and swipe them away | 16:47 |
sledges | into blackness :D | 16:47 |
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sledges | qmlsettings works here on vm (being launched from cmdline with all needed env vars) | 16:48 |
faenil | reboot and it works now | 16:49 |
faenil | reffing right now | 16:49 |
sledges | kk | 16:49 |
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faenil | dupping | 16:50 |
sledges | ;) | 16:50 |
faenil | rebooting | 16:54 |
* sledges is preparing the beer | 16:55 | |
faenil | all black \o/ | 16:56 |
sledges | \o/ | 16:56 |
* sledges opens the beer | 16:56 | |
sledges | w00t, ^ | 16:56 |
sledges | :D | 16:56 |
faenil | git blame...lol | 16:56 |
sledges | Vesuri :) | 16:56 |
sledges | now onto backtracking :D | 16:56 |
sledges | as nothing on journalctl... | 16:56 |
sledges | but a fresh pair of eyes could do.. | 16:56 |
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sledges | im reverting down to 1259cc9c2367a565f9065b851fe83c444c305229 | 17:00 |
sledges | (lipstick repo) | 17:00 |
sledges | building | 17:01 |
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sledges | same | 17:04 |
sledges | reverting further | 17:04 |
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sledges | so weird | 17:15 |
sledges | reverted until 7367110850b3b8b6e31733432ea6418fd5784709 (last week's commit) still black | 17:15 |
sledges | must be not lipstick then | 17:15 |
sledges | lipstick-colorful-home also looks old | 17:15 |
sledges | today qtbase and qtdeclarative were rebuilt | 17:16 |
sledges | that's why i pinged w00t | 17:16 |
faenil | mm | 17:16 |
sledges | but launching qml apps from cmdline works so | 17:16 |
sledges | wth | 17:16 |
faenil | :/ | 17:18 |
sledges | anyway, don't dup your devices ;) | 17:19 |
faenil | locusf, oh anyway, I forgot that there is an official qqc-nemo repo now :/ | 17:20 |
sledges | it's up to us | 17:21 |
sledges | where we push | 17:21 |
sledges | what and when :) | 17:21 |
faenil | :) | 17:22 |
sledges | bleeding edge is atm anyhow :)) | 17:23 |
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sledges | but pushing to the official will get more (way more) eyes reviewing it | 17:24 |
faenil | yep | 17:25 |
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locusf | faenil: ah ok | 17:30 |
rcg | faenil, i read something that it's now possible to "zypper dup" the wayland image? :D | 17:35 |
faenil | rcg, yes, but today something screwed some package | 17:35 |
faenil | and if you dup now you get black screen | 17:35 |
rcg | great, and oh dang, i guess that attributes to "shit happens" | 17:36 |
rcg | but it's great progress anyhow, thx a lot for all the work guys :) | 17:36 |
faenil | anyway, to dup you have to do "ssu ur" and then zypper install --force http://repo.merproject.org/obs/home:/faenil/latest_armv7hl/armv7hl/nemo-configs-n950-n9-wayland-0.0.5-4.9.Nemo.armv7hl.rpm | 17:37 |
faenil | rcg, thanks :) there are also few new contributors :) we're getting stronger | 17:37 |
stephg | woop | 17:37 |
stephg | this is great news | 17:37 |
faenil | stephg, don't dup now though, today some update screwed things | 17:38 |
faenil | sledges is on it | 17:38 |
stephg | no problem, my testing N9 is still in storage | 17:39 |
* stephg moved house | 17:39 | |
stephg | but I'm looking forward to playing | 17:39 |
* stephg also wishes he could help more, but I'm only really good for testing | 17:39 | |
faenil | :) | 17:39 |
faenil | bbl | 17:40 |
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Morpog_PC | progress-spinner spec blog entry: http://play.qwazix.com/grog/?p=610 | 17:41 |
Morpog_PC | qwazix, again a PR is waiting :D | 17:41 |
rcg | faenil, cool, that's great news as well :) | 17:41 |
locusf | that spinner as boot screen, *drool* | 17:44 |
Morpog_PC | :) | 17:46 |
stephg | heh | 17:46 |
Morpog_PC | twitter doesn't seem to like animated gifs :( | 17:47 |
locusf | and otherwise its really cool too | 17:47 |
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locusf | its apparently doable with plymouth | 17:52 |
Morpog_PC | or just a video of it like it was done in harmattan | 17:55 |
locusf | yup | 17:57 |
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qwazix | Morpog_PC, wow! | 18:57 |
* qwazix goes to merge the PR | 19:02 | |
qwazix | fatal: HTTP request failed | 19:02 |
qwazix | meh... | 19:02 |
stephg | you love it really | 19:02 |
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locusf | hmm now my repo fork is from faenils repo :/ | 19:12 |
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faenil | starcract lan party \o/ 3..2...1...go :D | 19:22 |
stephg | faenil is on the starcrack | 19:22 |
faenil | lol | 19:22 |
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qwazix | Morpog_PC, PR merged and selectRoller first draft http://play.qwazix.com/grog/?p=615 | 19:42 |
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Morpog_PC | qwazix, I like it, a bit rough still, but looks promising | 21:50 |
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qwazix | Morpog_PC, please give some thought about what is missing and we'll talk tomorrow. gn! | 22:35 |
Morpog_PC | gn | 22:36 |
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